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Klik hier
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Parkitect? Holy shit, tell me everything !!
Gepost door: OneDay op 30-08-2015 22:00
Parkitect? Holy shit, tell me everything !!
Gepost door: OneDay op 30-08-2015 22:00
Ghost reportin'. Somebody call for an exterminator?
Ghost reportin'. Somebody call for an exterminator?
Quote:
Je hoort die gast trouwens praten he over die 10 coastertypes. Dus dat 1 van de soorten is thema hout en daarbinnen heb je dan de standaard houtenachtbaan, mijnachtbaan etc.
Gameplay video van 10 minuten!
Gepost door: Timmerito op 30-08-2015 23:15
Gepost door: Timmerito op 30-08-2015 23:15
Ghost reportin'. Somebody call for an exterminator?
Quote:
Je url linkt naar de verkeerde video. Dit is de juiste
Hier kun je de stream van vanacht terugkijken
Gepost door: Timmerito op 31-08-2015 12:04
Gepost door: Timmerito op 31-08-2015 12:04
Ghost reportin'. Somebody call for an exterminator?
Quote:
[..]
Je url linkt naar de verkeerde video. Dit is de juiste
Gepost door: Doobieters op 31-08-2015 12:06
Je url linkt naar de verkeerde video. Dit is de juiste
Gepost door: Doobieters op 31-08-2015 12:06
Oeps moest weer naar de les dus dacht ik die link nog op het klembord had staan maar dat is niet zo dus.
Trouwens het spel komt ook uit op mac!
En die gast in die video van 10 minuten is de mattlab van de devblogs.
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Iemand al iets gehoord of RCT3 ook naar android komt inplaats van alleen IOS... ?
Gepost door: OneDay op 05-09-2015 13:09
Gepost door: OneDay op 05-09-2015 13:09
Nee helaas niet, wacht er ook op! Hopelijk komen ook 1 en 2 er nog bij, zou leuk zijn!
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Nee helaas niet, wacht er ook op! Hopelijk komen ook 1 en 2 er nog bij, zou leuk zijn!
Gepost door: Timmerito op 05-09-2015 13:32
Nee helaas niet, wacht er ook op! Hopelijk komen ook 1 en 2 er nog bij, zou leuk zijn!
Gepost door: Timmerito op 05-09-2015 13:32
Ja dat zou helemaal geweldig zijn. Wil daar best dan totaal 15 euro ofzo voor betalen. Maar al is alleen deel 3 er maar al Kom op, als een iphone het kan, kan android het toch ook wel..
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Ja dat zou helemaal geweldig zijn. Wil daar best dan totaal 15 euro ofzo voor betalen. Maar al is alleen deel 3 er maar al Kom op, als een iphone het kan, kan android het toch ook wel..
Gepost door: OneDay op 05-09-2015 14:17
Ja dat zou helemaal geweldig zijn. Wil daar best dan totaal 15 euro ofzo voor betalen. Maar al is alleen deel 3 er maar al Kom op, als een iphone het kan, kan android het toch ook wel..
Gepost door: OneDay op 05-09-2015 14:17
Alleen wordt dit door Frontier uitgegeven. Deel 1 en 2 zijn van Atari zelf dus is hun beslissing uiteindelijk
Xbox Live gamertag: Chrissiekun || 3DS Friendcode: 3926-4724-4524 || Wii U: ChristianHere || Steam: ChristianHere || Backloggery: http://backloggery.com/christianhere
Behind-The-Scenes videootje. En een soort van collab met Six-Flags! Alweer! Hoezee!
Hello Tycoons!
Thank you all again for the amazing feedback, coverage and support we’ve received since PAX Prime. As always, it’s been great reading your comments on the forums with your suggestions for the game. What’s even more exciting is seeing your suggestions come to life in our internal builds! Today we’ll be presenting a very special “behind-the-scenes” video and talking about features.
BEHIND THE SCENES
We want to give you all a peek behind the curtain of RCTW, so we are very happy to present a “making of” video, highlighting our development process, the team and some of the new key features and innovations you will have at launch. You’ll get a view into the work and thoughts of the impassioned people that are bringing your ideas to life (including me!).
We are also happy to announce a very exciting collaboration on this project with Six Flags, the world’s largest regional theme park company! Six Flags is home to some of the most innovative rides and coasters in the world, and we wanted to make sure our team had access to that amazing technical expertise. With RCTW it’s all about the details, and who better to guide us and answer questions than the very people making real world rides themselves?
One last note – some of the game clips you’ll see are not yet fully optimized. Obviously for launch, gameplay will be optimized and framerates will be silky smooth, but we wanted to give you a glimpse today from our development build of the parks you’ll be able to create with RCTW. In other words, we wanted to show you more of RCTW NOW (with the framerate still to be optimized) rather than later. ENJOY!
FEATURES
As seen on our website, Facebook page and forums, we have announced a number of amazing new features for the game. Many of these were unveiled at PAX, including the powerful coaster builder, 4K UHD graphics, ride and coaster realism, and native Steam Workshop / UGC support.
Now, let’s address your questions regarding features – what will be available at launch, versus what will be added via free updates post-launch. So far, with the exception of some minor features, everything the community has asked for will be included in the game. However, in regards to the release of these features, we want to have a product that is fully polished at launch. This means that some of these features will be released as free updates post-launch – including darkrides, tunnels, and transport rides – once they are truly finished and optimized.
We intend for RCTW to set a new bar for themepark simulation, and to be a game that is played for a long, long time. We owe it to you all to present a robust, content-rich, and fully polished game at launch that can be updated and improved for years to come.
WHAT’S NEXT
One last note – we know what you all want to hear. Coming soon on our blog topic list is info on our street date, pre-order plans, and Beta! Until then, thanks again for being a part of the RCTW community!
Cheers,
“Mattlab”
Executive Producer of RCTW
Atari
Xbox Live gamertag: Chrissiekun || 3DS Friendcode: 3926-4724-4524 || Wii U: ChristianHere || Steam: ChristianHere || Backloggery: http://backloggery.com/christianhere
En een Hello Tycoons!
Thank you all again for the amazing feedback, coverage and support we’ve received since PAX Prime. As always, it’s been great reading your comments on the forums with your suggestions for the game. What’s even more exciting is seeing your suggestions come to life in our internal builds! Today we’ll be presenting a very special “behind-the-scenes” video and talking about features.
BEHIND THE SCENES
We want to give you all a peek behind the curtain of RCTW, so we are very happy to present a “making of” video, highlighting our development process, the team and some of the new key features and innovations you will have at launch. You’ll get a view into the work and thoughts of the impassioned people that are bringing your ideas to life (including me!).
We are also happy to announce a very exciting collaboration on this project with Six Flags, the world’s largest regional theme park company! Six Flags is home to some of the most innovative rides and coasters in the world, and we wanted to make sure our team had access to that amazing technical expertise. With RCTW it’s all about the details, and who better to guide us and answer questions than the very people making real world rides themselves?
One last note – some of the game clips you’ll see are not yet fully optimized. Obviously for launch, gameplay will be optimized and framerates will be silky smooth, but we wanted to give you a glimpse today from our development build of the parks you’ll be able to create with RCTW. In other words, we wanted to show you more of RCTW NOW (with the framerate still to be optimized) rather than later. ENJOY!
FEATURES
As seen on our website, Facebook page and forums, we have announced a number of amazing new features for the game. Many of these were unveiled at PAX, including the powerful coaster builder, 4K UHD graphics, ride and coaster realism, and native Steam Workshop / UGC support.
Now, let’s address your questions regarding features – what will be available at launch, versus what will be added via free updates post-launch. So far, with the exception of some minor features, everything the community has asked for will be included in the game. However, in regards to the release of these features, we want to have a product that is fully polished at launch. This means that some of these features will be released as free updates post-launch – including darkrides, tunnels, and transport rides – once they are truly finished and optimized.
We intend for RCTW to set a new bar for themepark simulation, and to be a game that is played for a long, long time. We owe it to you all to present a robust, content-rich, and fully polished game at launch that can be updated and improved for years to come.
WHAT’S NEXT
One last note – we know what you all want to hear. Coming soon on our blog topic list is info on our street date, pre-order plans, and Beta! Until then, thanks again for being a part of the RCTW community!
Cheers,
“Mattlab”
Executive Producer of RCTW
Atari
Xbox Live gamertag: Chrissiekun || 3DS Friendcode: 3926-4724-4524 || Wii U: ChristianHere || Steam: ChristianHere || Backloggery: http://backloggery.com/christianhere
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Hier ook, het baart mij wel zorgen dat ze steeds dezelfde content laten zien. Alsof ze niks anders paraat hebben en ze praten in de presentaties op PAX ook constant over een basis game met het na launch toevoegen van content.Na het zien van de nieuwste video heb ik zowaar weer hoop. Zij het voorzichtig.
Gepost door: Dynaw op 20-09-2015 14:31
Gepost door: Dynaw op 20-09-2015 14:31
Tja, dat soort fratsen ken ik.. Dan is die game gewoon niet af en wordt het nu gerushed omdat Atari het inmiddels wel beu is met uitstellen.
Ghost reportin'. Somebody call for an exterminator?
Xbox Live gamertag: Chrissiekun || 3DS Friendcode: 3926-4724-4524 || Wii U: ChristianHere || Steam: ChristianHere || Backloggery: http://backloggery.com/christianhere