psn: atomicheartbeat | Instagram: atomicheartbeats | http://www.twitch.tv/atomicheartbeat/profile
Quote:
Ik had ergens gelezen dat je ieder een deel van het park krijgt met een bepaald thema.. Ben benieuwd wat voor interactie je dan gaat krijgen als je met bijvoorbeeld 4 spelers speelt.
Ik word hier steeds enthousiaster voor. Klinkt allemaal heel erg goed! Vooral de multiplayer lijkt me geweldig
Gepost door: Atomicheartbeat op 05-09-2014 22:40
Gepost door: Atomicheartbeat op 05-09-2014 22:40
Ghost reportin'. Somebody call for an exterminator?
Zal zeker nog wel een tijd duren omdat ze het over een Alpha build hadden.
Quote:
Ik denk inderdaad dat het nog even gaat duren, misschien dat we een korte gameplay trailer gaan zien.. Het enige wat we nu hebben is een teaser en wat karige screenshots..Waar blijven de video previews? Ik wil dat achtbaanbouwsysteem in beweging zien.
Zal zeker nog wel een tijd duren omdat ze het over een Alpha build hadden.
Gepost door: VaultDescendant op 05-09-2014 23:02
Zal zeker nog wel een tijd duren omdat ze het over een Alpha build hadden.
Gepost door: VaultDescendant op 05-09-2014 23:02
Maar het stelt me gerust dat de pers die de demo heeft gezien ontzettend lyrisch is over de game en de mechanics. Had na die portable RCT4 mobile shit best anders af kunnen lopen
Ghost reportin'. Somebody call for an exterminator?
Rollercoaster Tycoon World wants to be better than RCT3
"First off, they've done a lot to improve the visual look and sound of the game. The new engine entirely in 3D, and the rides, coasters and scenery all look fantastic. Each of the rides have a distinct theme song playing near them and when you zoom in you'll hear that as well as the creak and mechanical noises of the ride itself. Zoom all the way out and you'll get the windy feel of the atmosphere blending with the game's overall theme music."
"You can create your amusement park on a plot that's connected (by monorail of course) to three other plots. These can be inhabited by your friends' parks or people you meet online to create a multiplayer massive theme park."
"He gave me a quick demonstration of how to build one in World and it's remarkably easy and intuitive. You'll be able to design the coaster of your dreams with little frustration."
RCT3 vs RCTW comparison
PAX Prime 2014 Detailed Breakdown & Analysis
Ghost reportin'. Somebody call for an exterminator?
"First off, they've done a lot to improve the visual look and sound of the game. The new engine entirely in 3D, and the rides, coasters and scenery all look fantastic. Each of the rides have a distinct theme song playing near them and when you zoom in you'll hear that as well as the creak and mechanical noises of the ride itself. Zoom all the way out and you'll get the windy feel of the atmosphere blending with the game's overall theme music."
"You can create your amusement park on a plot that's connected (by monorail of course) to three other plots. These can be inhabited by your friends' parks or people you meet online to create a multiplayer massive theme park."
"He gave me a quick demonstration of how to build one in World and it's remarkably easy and intuitive. You'll be able to design the coaster of your dreams with little frustration."
RCT3 vs RCTW comparison
PAX Prime 2014 Detailed Breakdown & Analysis
Ghost reportin'. Somebody call for an exterminator?
Thanks everyone for being so patient with RCT:W recently. Pipeworks Software are very busy working on RCT World... Who would want a game that is rushed or unfinished? Let's all support them. Also keep your suggestions coming in. The team have been reading your ideas with great interest.
Pipeworks Software will be releasing more screenshots and hopefully a gameplay video of RCT World very soon. In the meantime, we can confirm that RCT World will have achievements to unlock and Steam trading cards. Steam Trading Cards are virtual cards earned by playing games on Steam. Sets of cards can be turned into game badges and tradable Steam community items. Stay tuned.
Ghost reportin'. Somebody call for an exterminator?
Ben benieuwd naar de screenshots / gameplay video binnenkort.
Ik ben nu toegelaten tot de beta van de android versie van RCT: Mobile en die is echt zo saai. :')
Quote:
Lijkt mij dat je kunt kiezen binnen een stijl tussen meerdere entrances, maar dat blijft even afwachten, we zullen zien.Zouden ze van die concept art ook echt meerdere ride entrances maken per stijl of kiezen ze per stijl de beste uit? Zou wel leuk zijn als je per stijl ook een keuze hebt tussen meerdere designs.
Ben benieuwd naar de screenshots / gameplay video binnenkort.
Ik ben nu toegelaten tot de beta van de android versie van RCT: Mobile en die is echt zo saai. :')
Gepost door: VaultDescendant op 15-10-2014 22:09
Ben benieuwd naar de screenshots / gameplay video binnenkort.
Ik ben nu toegelaten tot de beta van de android versie van RCT: Mobile en die is echt zo saai. :')
Gepost door: VaultDescendant op 15-10-2014 22:09
Quote:
Ze hebben op Gamescom behind closed doors gameplay laten zien en de mensen die het gezien hebben zijn lovend.. Dus het belooft veel goeds. Ze betrekken ook de community goed bij dit deel. Goed voorbeeld zijn de wachthallen:Ik hoop zoo op een vervolg op RCT 1/2, niet RCT 3. Het hoeft er tegenwoordig helemaal niet supermodern uit te zien om succesvol te zijn. Zie bijvoorbeeld Minecraft of andere indies.
Gepost door: Dynaw op 15-10-2014 22:11
Gepost door: Dynaw op 15-10-2014 22:11
Dit werd aangedragen door een youtuber, nu staat op facebook dat het team het wil implementeren.
Quote:
enfrom one of our eagle eyed community member 'PvtLuek' detailing every screenshot piece by piece... In addition he detailed some of his suggestions which we frankly really like but one idea caught our attention.... Have a look at the image above...
Quote:
of What are your thoughts on a central hub/portal for user created and submitted coasters/rides with a rating system if it was implemented either internally in-game or externally.
Quote:
How would you guys feel about upgradable parts for rides and coasters as the game progresses as a way of reward which will also give each ride it's own uniqueness/individuality should you wish to share the design with the world... This is only hypothetical of course but what are your thoughts if this was ever implemented?
Here's an example:
Upgraded pulley system for coasters,,,Upgraded gyro on ferris wheel.etc.... OR upgraded safety rating for coasters/rides so that more radical coasters can be built without guests saying: "this ride looks too intense for me"
Here's an example:
Upgraded pulley system for coasters,,,Upgraded gyro on ferris wheel.etc.... OR upgraded safety rating for coasters/rides so that more radical coasters can be built without guests saying: "this ride looks too intense for me"
Oja, en RCT:W komt ook naar de Mac op een later moment.
Ghost reportin'. Somebody call for an exterminator?
Ghost reportin'. Somebody call for an exterminator?
Danny's Hardcore Cafe: https://www.youtube.com/channel/UCB9oBtkioMbjtpGC0Z4m3rQ
De concept art ziet er veelbelovend uit, ik heb echt een zwak voor mooie schetsen
Steam: Linqvist | Diablo III BattleTag: Linqvist#2147 | 3DS FC: 3480 - 2716 - 8572 | Switch FC: 7266 - 9152 - 6228 | PlayStation Network/Nintendo Network ID: Lingasm | "If there is a strong general, there will be no weak soldiers." - ??
"Some exciting news very soon. Stay tuned!
Patience everyone! it will be worth the wait...."
Dus ik denk dat we binnenkort gameplay te zien krijgen
Ghost reportin'. Somebody call for an exterminator?
First, today we are launching the official RollerCoaster Tycoon World website (www.RollerCoasterTycoon.com) with built-in forums for you – our dedicated fans – to talk with the Atari team and developers to help us shape the game. The new forums strengthen the Atari RCTW community so gamers can play an active role, hear updates, and have an open forum for engagement.
Second, we are thrilled to announce we are partnering with Area 52 Games studio, a AAA production house on the next phase of development for RollerCoaster Tycoon World. Specializing in online PC gaming experiences, the Area 52 Games studio has brought together a team of veterans who have worked on major IPs across simulation and strategy genres, including Tropico, the Sims series, the Railroad Tycoon series, the original Pirates, Age of Empires, Forza and other well-known games. Many thanks to Pipeworks for all their efforts in getting us to this point in the development of the game.
We are so excited to continue working on RCTW, and are 100 percent focused on creating the next great RCT game! Stay tuned, as we’ll soon be releasing new assets including screens, art, dev blogs, videos and much more!
Visit our new website now and join the RCT Community!
Ghost reportin'. Somebody call for an exterminator?
We know that you feel confused about the whole Pipeworks/area 52 change over... and i am sorry that 14 hours ago you were given the wrong information. What should have been Area 52 was mistyped with Pipeworks... Yes! it's true.. some unforeseen circumstances have forced Pipeworks to exchange hands with Area 52. As we know more i will update you but PLEASE stay with us and bare with us.. We promise that this is the only community worth being a part of in regards with Roller Coaster Tycoon World... Nothing will change in regards to release date (early 2015) as the team has all the data and assets left by pipeworks so they will continue to work on it..
It is quite disappointing that Pipeworks have left every mine bewildered, confused and give without a trace...
Thanks for understanding...
Ghost reportin'. Somebody call for an exterminator?
Maar als ik het dus goed begrijp is de ontwikkeling van het spel door een andere studio overgenomen? Klinkt niet heel erg positief. Ik hoop dat het maar goed gaat komen met het spel.