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Diablo III [Algemeen topic]

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SebastiaanB
Door SebastiaanB (2646 reacties) op 26-10-2014 19:24
Je kunt toch tijdens het spelen gewoon de moeilijkheidsgraad wijzigen?
Ik wissel zelf nu nog tussen torment 1 en 2. Sommige bosses kan ik niet op torment 2 dood krijgen op tijd :-(
Steam/Origin: BBozMen -- Nintendo 3DS FC: 1220 - 8254 - 2005 -- PSN: BBozMen
Marato24
Door Marato24 (1011 reacties) op 26-10-2014 19:30
Zodra je normal kan facerollen een niveau omhoog gaan. Krijg je meer geld en exp. En zo ga je eigenlijk iedere keer een stap hoger. Op hogere niveaus krijg je ook betere gear dus zeker de moeite waard.
Gurarararara
Kelly89
Door Kelly89 (1442 reacties) op 26-10-2014 19:34
Aaah okee, ik wist eigenlijk niet dat je tussendoor ook kon switchen!

Morgen gelijk proberen

Sorry voor de noob vragen hoor
Steam: Kell89_ / Xbox one: daydreamxx / PS4; Kell89_
Marato24
Door Marato24 (1011 reacties) op 26-10-2014 20:29
Zijn geen n00b vragen hoor. Als je nooit een diablo game hebt gespeeld is het een behoorlijk uitgebreide game die belachelijk diep gaat.
Gurarararara
Linguist
Door Linguist (5808 reacties) op 26-10-2014 21:54
Geen zorgen Kelly. Hier zijn we vriendelijk en lachen we je niet uit, maar helpen we je juist
Zeker in je eerste playthrough kan je elke hoek en ton in de Act doorzoeken zoals jij het zelf wenst. Zo ontdek je alle destructibles en elk ander element op het slagveld wat je ermee kan doen en hoe je ermee om kan gaan.

Ik moet ook weer eens aan de bak... heb nog een hoop Paragon-punten om te verzamelen met mijn Season male DH ! Het ging een beetje vervelen met mijn monsterlijke Marauder main Demon Huntress...
Steam: Linqvist | Diablo III BattleTag: Linqvist#2147 | 3DS FC: 3480 - 2716 - 8572 | Switch FC: 7266 - 9152 - 6228 | PlayStation Network/Nintendo Network ID: Lingasm | "If there is a strong general, there will be no weak soldiers." - ??
SebastiaanB
Door SebastiaanB (2646 reacties) op 07-11-2014 23:23
Quote:
Coming in Patch 2.1.2: New Treasure Goblins! Introducing the Gem Hoarder, Odious Collector, and Blood Thief.



Steam/Origin: BBozMen -- Nintendo 3DS FC: 1220 - 8254 - 2005 -- PSN: BBozMen
TheGuy
Door TheGuy (551 reacties) op 07-11-2014 23:48
Jammer dat diablo3 op de pc dooood is
Say what ? ~
SebastiaanB
Door SebastiaanB (2646 reacties) op 07-11-2014 23:50
Er is nog een heleboel meer announced overigens.
Best wel leuke dingen denk ik: zie --> https://twitter.com/Diablo
Steam/Origin: BBozMen -- Nintendo 3DS FC: 1220 - 8254 - 2005 -- PSN: BBozMen
Linguist
Door Linguist (5808 reacties) op 08-11-2014 03:52
Quote:
Jammer dat diablo3 op de pc dooood is
Gepost door: TheGuy op 07-11-2014 23:48
Ligt maar net aan wie je in je friend list hebt. Diablo en WoW worden het meest gespeeld in mijn lijstje

Oh goodie, morgen maar even de updates lezen. Hoop niet op PS4-exclusives eerlijk gezegd.
Steam: Linqvist | Diablo III BattleTag: Linqvist#2147 | 3DS FC: 3480 - 2716 - 8572 | Switch FC: 7266 - 9152 - 6228 | PlayStation Network/Nintendo Network ID: Lingasm | "If there is a strong general, there will be no weak soldiers." - ??
SebastiaanB
Door SebastiaanB (2646 reacties) op 08-11-2014 10:11
Volgens mij was het gewoon alles voor iedereen in patch 2.1.2
Steam/Origin: BBozMen -- Nintendo 3DS FC: 1220 - 8254 - 2005 -- PSN: BBozMen
Hellsing
Door Hellsing (412 reacties) op 09-11-2014 12:09
Zijn er nog actieve spelers op de PS4 ?, lijkt me wel keer leuk co-op te doen.
Heb een lvl 70 monk en ga nu starten met demon hunter.
PSN: ReXtaCy88
SebastiaanB
Door SebastiaanB (2646 reacties) op 09-11-2014 12:11
Ik speel op de PS4, heb alleen nog nooit via online een spel gedaan verder. Speel zelf rond het niveau torment 3 :-)
Crusader class trouwens.
Steam/Origin: BBozMen -- Nintendo 3DS FC: 1220 - 8254 - 2005 -- PSN: BBozMen
Linguist
Door Linguist (5808 reacties) op 09-11-2014 16:27
Okay, wat wordt er allemaal aangekondigd op BlizzCon en wat heeft Blizzard verder voor ons in petto voor Diablo III ?!



Quote:
Blizzcon's "Diablo III - What's Next?" panel has concluded.Click the links in the corresponding bullet points for screenshots from the panel itself.

We had Josh Mosqueira, Jonny Ebbert, Wyatt Cheng, and Kevin Martens on stage.
Patch 2.1.2
Will have a PTR.
New Goblins
The Gem Hoarder: Silver, drops gems
The Odious Collector: Green, drops crafting materials
The Blood Thief: Red, drops Blood Shards
Improved Goblin AI: Will now seek out other enemies
Adventure Mode changes
Rifts / Greater Rifts
Monster Density: Will be increased for regular monsters and Elites where it is currently low.
Death Penalty in GR: You will now be able to revive at your corps but will get a stacking time penalty.
Trials
Pacing and mosters in them are being looked at.
In the current internal build, all monsters can be knocked around.
Progression in Trials should be more persistent in terms of damage taken.
Layout changes
Tilesets which were formerly fixed will get a more flexible layout. Examples: The Oasis, the Spider Caves, and Leoric's Jail, others will follow later (see below).
Dead ends and loops should be much shorter (5 seconds max)
Rift Guardians: Will be revisited to become equally challenging but still unique.
Pylons
Conduit is not getting removed for now.
Other Pylons are instead buffed. Speed Pylons ignore collision and last for a minute. Shield Pylons reflect damage and explode on tomeout.
Pylon density should be more uniform with 2-4 appearing per Rift.
Town Hubs
Act I artisans are now much closer together.
Items
Ancient Items
New Tier of Legendary and Set items.
Intended for players who have already completed their class Sets and are otherwise satisfied with their gear.
Drop in Torment I and above, the higher the difficulty the higher the chance. Currently at 5-10% on T6 or equivalent GR.
Up to 30% better in attributes.
Currently seems to affect most stats, with Crit Chance, Crit Damage and other percentage-based stats being the exceptions.
Example items: Wand of Woh, Vile Ward, Lut Socks, Firebird's Plume, Cindercoat, Sunwuko's Paws, Reaper's Wraps, Maximus
New Items
Ranslor's Folly: Wrists. Energy Twister periodically pulls in an enemy withing 30 yards. An enemy can only be pulled in this way once every 5 seconds.
Reworked Items
Wormwood: Rolls +Poision Damage. Locust Swarm deals continous damage. (Casts automatically)
New Legendary Gems
Esoteric Alteration: Gain 30% non-Physical damage reduction. Rank 25 Bonus: While below 50% Life, your non-physical resistances are increased by 75%.
Molten Wildebeest's Gizzard: Regenerates 50,000 Life per Second. Rank 25 Bonus: After not taking damage for 4 seconds, gain an absorb shield for 200% of your Life per Second.
Numbers are subject to change.
Season 2
Conquests
Only some Conquests will make a return, for example "Reach GR30" or Speed Racer.
The "Reach level 70" Conquest will be dropped.
New Conquests
Get a 50,000,000 gold stream outside of the Vault
Kill [List of Bosses] within 20 minutes of starting a game.
Collect [List of Lore Books].
Adventure Mode
Will be unlocked from the start again.
This might change for later Seasons, though.
Will feature Leg and Feet Transmogrification reward. Season 3 will have the Chest and Hands.
A later Patch:
Adventure Mode changes
Rifts / Greater Rifts
Layout changes: Tilesets which were formerly fixed will get a more flexible layout. Examples: Stinging Winds, Tristram Fields, Festering Woods.
New Zone: Ruins of Sescheron
Sescheron: Barbarian capital city from the Diablo II LoD opening cinematic. Now only ruins and buried Barabrians.
Located near Arreat Crater in Act III.
Will contain new monsters (see below).
Very trap-heavy (exhibit A, exhibit B).
New Monsters
Naja Beetles: Swarmers that shoot fire projectiles.
Magotts: Swarmers which release an ice explosion on death.
Glowing Death: Sand Wasp variation which erupts from glowing nests.
Yeti monsters will be making a comeback, too. Currently only concept art.
New Rift Guardian: The Rat King
Spawns rats from his back.
Summons rat-tornadoes.
Entraps you in a circular area.
"And more!"
General Information / philosophy:
Legendary Gem usage is currently very uneven: 3 Gems make up nearly 50% of all gems used while others are hardly being touched. Adding more Legendary Gems and Items should change this.
Randomness shouldn't dictate success or failure but instead provide a varied experience. This is the goal Blizzard are working towards.
More items will be shown tomorrow, also "something special".
Fishing for certain GR layouts or monsters is being looked into and changes to the level generation should help minimize/nullify its effects.
Act IV, V monsters are being looked at for this reason, too.
Things that aren't being commented/announced on (from QnA):
Uber Diablo.
Changing item rarity colors.
Cash shop for stash space or character slots.
Other new zones.
A second expansion.
Trading
Actually was commented on: Not likely to make a full comeback as it can destroy the reward loop of the game, like the AH did.
Some types of trading might make it into the game at some point though, the console version's gift system mentioned.
Seasons for consoles
Offline capabilities don't really allow those
Crafting system similar to Diablo II's Rune system.
But they're looking for a similar system in spirit, allowing for more customization and using rare materials.


Off-Stage info:
New Armor Sets (from press kit)
Barbarian:
2P: Rend deals 300% more damage.
4P: Rend lasts 300% longer.
6P: Targets affected by Rend take +300% Whirlwind damage.
Demon Hunter:
2P: Gain 2 Discipline every time you use a Hatred Generator.
4P: Take 20% less damage if there are enemies within 40 yards.
6P: Every point of Discipline you currently have increases the damage of your Hatred Generators and Multishot by 10%.
Wizard: Fierce Set
2P: Casting Arcane Orb, Energy Twister, Magic Missile, and Shock Pulse reduce the cooldown of Slow Time by 1 second.
4P: Enemies affected by your Slow Time take 1250% weapon damage every second.
6P: Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse.
New area: Ruins of Sescheron (old Barbarian capital, now snowy ruins) along with new monster types. (from playable demo)
Screenshot 1, Screenshot 2
New Rift Guardian: Rat King. (from playable demo)
New types of Treasure Goblins, some of which drop Blood Shards, others gems and others again drop crafting materials and plans. (from playable demo)
Legendary item changes: (from playable demo/press kit)
Wormwood: Locust Swarm deals continous damage.
Gungdo Gear: Exploding Palm's on-death explosion applies Exploding Palm.
Sunwuko Set:
2P: Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage.
4P: Enemies hit by the decoy explosion take 500% from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light abilities for 3 seconds.
New Item: Crown of the Primus: Slow Time gains the effect of every rune.
New item: Ranslor's Folly: Wrists, Energy Twister periodically pulls in an enemy withing 30 yards. An enemy can only be pulled in this way once every 5 seconds.
New Seasonal Transmogs: Feet, Legs
Blizzard just announced a new IP called Overwatch, a team-based FPS with different characters, special powers and possible RPG elements. Cinematic trailer
here
. Official site here. Transcript of the ongoing panel here.







Quote:
Blizzcon's "Evolving Reaper of Souls" panel from Blizzcon 2014:
There were four main portions of the panel:

A retrospective view on the evolution of Diablo III at release to what it is now.
A first look at new and changed Legendary and Set items from future patches.
The Legendary Workshop where a Legendary item was designed live on stage.
A short segment of community questions.
Read about all of them below!

Please note that the information below is paraphrased and might contain inaccuracies.


Evolution so far
Main idea of Diablo: Epic heroes and the promise of epic loot.
Look to the past
Linear difficulty with Inferno being really hard on higher Acts.
Elite timer which used to kill you if you couldn't kill an Elite monster fast enough.
So players were avoiding Elites.
Farming pots all the time.
Playing the Auction House instead of the game.
Later Alkaizer runs, spending more time in menus and loading screens than the game.
This was never the intended way to play the game.
The underlying issue was that players wanted to play this hard content but couldn't because good gear was so hard to get
Gear was hard to get because the original Diablo III was meant to have item progression which lasted for 10 years.
To provide this long reward tail, randomness was a goal instead of a tool.
Also, only Item Level 63 items were actually worthwhile.
Thus came many universally useless items, like Quivers with Strength.
Legendary items were made incredibly rare.
Loot fountains are great, unless there's only trash in them.
Loot 2.0 and Enchanting helped fix this issue.
Fantasy: You should feel like an epic hero!
But to become that epic hero you need gear.
What was the most efficient way to get gear?
The Auction House!
Doesn't feel epic though. Neither did Alkaizer runs.
Patches were needed to address all these issues.
Loot 2.0's less is more approach
Less items drop but they are generally much better with Smart Loot.
Difficulty changes with the addition of Monster Power
Allowed players to experience all content.
Still provided a challenge to the best players.
Paragon levels to provide a form of continuous progression.
Ubers to have one more thing to do.
Console version
The Console Team was given the liberty to challenge the old assumptions, mostly loot.
How to compare items? How do I know which item is better?
Damage/Toughness/Healing metrics of today were developed.
But they were only removing a symptom, not the problem.
Too many items, too many affixes, too much randomness.
At one point, before the Beta, there were some weird affixes.
+% Increased damage to Wizards
+% Casting Speed
+Attack
+Precision
+% Sell Value
Affixes were grouped into Primary and Secondary to give a guideline.
This was basically Loot 1.5
Auction House
Was intended to protect players from dodgy third party item sellers like they exist for Diablo II.
Instead, became the primary way of progression, even for players who would have not otherwise used it.
It destroyed the entire reward-loop, essentially making the game pointless.
Thus, it was a non-winnable scenario for Blizzard.
The Meeting
Hearthstone and Heroes of the Storm prompted changes to the Diablo AH's structure.
In a meeting discussing possibilities, Mike Morhaime noticed that Josh Moshqueira hadn't said anything.
Being asked, Josh said that he honestly though that killing the whole thing was the best thing they could do.
Within 20 minutes, basically everybody agreed and the removal was announced shortly afterwards.
Replacing the AH
Removing the Auction House would leave a gap in the game as people had become so reliant on it.
How to close that gap?
Loot 2.0!
Items tailored specifically to your class.
Game-breaking Legendaries
and a realistic chance to find them.
Smart Drops, Affix Groups, Legendary Affixes, displayed roll ranges and the Compare tooltip all work together.
Adventure Mode
Helped reduce flip-farming from Vanilla
Sets
The Jade Harvester Set
Built around the idea of the WD placing DoTs on everything and then watching them die.
What if you could make those DoTs simply explode?
Now, the formerly weak WD was considered stronger than every other class.
Instead of nerfing Jade, all other classes should get equally powerful Sets!
The Marauder Set
Good in theory but very boring gameplay.
New philosophy: No power without gameplay!
Future items
Legendary Affixes are being added to existing Legendaries in the future, the goal is for all Legendaries to be worthwhile.
A look at some new items visuals.
Sets like Natalya's and Immortal King's will be getting a 6-piece bonus in the future.
New iteration of the Raiment of a Thousand Storms Set
2P: The damage of your Spirit Generators is increased by 100%.
4P: The third hit from your Spirit Generators grants a charge of Dashing Strike and the amount of charges Dashing Strike can store is increased by 5.
6P: After using Dashing Strike, you Dashing Strike shocks all nearby enemies for 3000% weapon damage as Lightning.
Reworked Skull Grasp (ring) with "Increase the damage of Whirlwind by 441% weapon damage."
New Belt: Omryn's Chain with "Drop Caltrops when using Vault."
New Belt: Belt of the Trove with "Every 6 seconds, call down Bombardment on a random nearby enemy."
New Helm: Crown of the Primus with "Slow Time gains the effect of every rune."
New Wizard Set: Delsere's Magnum Opus
2P: Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 1 second.
4P: Enemies affected by your Slow Time take 1250% weapon damage every second.
6P: Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile or Shock Pulse abilities.
New Demon Hunter Set: Unhallowed Essence
2P: Your generators also generate 2 Discipline.
4P: Gain 40% damage reduction for 4 seconds if an enemy is within 20 yards of you.
6P: Your generators and Multishot deal 10% increased damage for every point of Discipline you have.
New Barbarian Set: Wrath of the Wastes
2P: Rend lasts three times as long.
4P: Rend deals triple damage.
6P: Whirlwind deals tiple damage to enemies affected by your Rend.
All these are subject to change!
The Legendary Workshop
A Legendary Item was designed live on stage with ideas from the community and some members of the audience.
The process had three stages
Gather: Brainstorm all ideas. Even bad ideas usually have a cool core.
Refine: Pick the best idea(s) and turn them into design(s).
Reflect: Talk about why ideas were rejected or picked.
Chosen idea: A Wizard Source which switches the element it empowers.
Selects a new element every couple of seconds.
The selected element deals double or triple damage.
Empowers Wizard as a master of elements.
Could be applicable to other classes as well, on form of a different item.
Rejected Ideas
WD carries around shrunken heads, so why not have him blow up his own head into a bunch of bats and replace it with one of the ones he carries.
Monsters caught in WD's Grasp of the Dead area would explode.
A belt which would grant you random skills from another class. Goes against design tenet "Concentrated Coolness" which means that no other classes can steal your cool skills.
Offensive Potions. Goes against "Clarity of intent" which means using things when you need them, in case of potions that is defensively.
Community Q&A
Q: Matchmaking for Public games so that high and low Paragon players are not matched together.
A: No plans yet. Is not regarded as a crisis yet. Some players might like carrying others.
Q: Some vanilla items like Witching Hour are still better than anything found on level 70.
A: Those affixes will not come to new items, instead new items should get Legendary powers which make them better.
Q: Double Unity is mandatory for higher solo GR.
A: Unity is a great item. The problem isn't that it's too strong, the problem is that it has no competition. So, make other items just as strong!
Q: Mighty Weapons feel weaker than other classes' weapons
A: Acknowledged the problem. Mighty Weapons will get cool new powers, just like all other items.

Bron: DiaboFans.com
Steam: Linqvist | Diablo III BattleTag: Linqvist#2147 | 3DS FC: 3480 - 2716 - 8572 | Switch FC: 7266 - 9152 - 6228 | PlayStation Network/Nintendo Network ID: Lingasm | "If there is a strong general, there will be no weak soldiers." - ??
Hellsing
Door Hellsing (412 reacties) op 09-11-2014 16:34
Moet zelf beginnen bij uhm welke komt na master, torment 1 dacht ik toch ?
Alleen snap de helft nog niet van het spel volgens mij :p
Maak veel te weinig gebruik van gems en kijk niet altijd naar de juiste properties bij items. Ook het enchanten word te weinig gebruikt.
Toch een erg uitgebreid spel en al helemaal naarmate je hogere levels bereikt.
PSN: ReXtaCy88
SebastiaanB
Door SebastiaanB (2646 reacties) op 09-11-2014 16:46
Oké. We kunnen misschien wel eens een rift doen of zo als je dat leuk vindt. Dan moet jij maar uitnodigen ivm de moeilijkheidsgraad denk ik.
Steam/Origin: BBozMen -- Nintendo 3DS FC: 1220 - 8254 - 2005 -- PSN: BBozMen
Hellsing
Door Hellsing (412 reacties) op 09-11-2014 16:56
Zou wel keer chill zijn, zal je wel toevoegen op PSN.
Moet ook keer wat guides opzoeken maar oh zo weinig tijd helaas.


PSN: ReXtaCy88
SebastiaanB
Door SebastiaanB (2646 reacties) op 09-11-2014 20:47
Duidelijk dat wij super goed zijn 8-)
Steam/Origin: BBozMen -- Nintendo 3DS FC: 1220 - 8254 - 2005 -- PSN: BBozMen
Linguist
Door Linguist (5808 reacties) op 09-11-2014 20:58
y u no has PC Diablo ? Hier is het zo stil qua BG'ers
Steam: Linqvist | Diablo III BattleTag: Linqvist#2147 | 3DS FC: 3480 - 2716 - 8572 | Switch FC: 7266 - 9152 - 6228 | PlayStation Network/Nintendo Network ID: Lingasm | "If there is a strong general, there will be no weak soldiers." - ??
SebastiaanB
Door SebastiaanB (2646 reacties) op 09-11-2014 21:00
Koop dan gewoon eventjes een PS4 met diablo 3 UEE?
Steam/Origin: BBozMen -- Nintendo 3DS FC: 1220 - 8254 - 2005 -- PSN: BBozMen
Linguist
Door Linguist (5808 reacties) op 09-11-2014 21:09
Quote:
Koop dan gewoon eventjes een PS4 met diablo 3 UEE?
Gepost door: SebastiaanB op 09-11-2014 21:00
PS4 zeker weten ! Alleen niet nu. Diablo nogmaals kopen... neen.

Maar ik wil best bij jou komen couchen en UEE spelen. Hehe.
Steam: Linqvist | Diablo III BattleTag: Linqvist#2147 | 3DS FC: 3480 - 2716 - 8572 | Switch FC: 7266 - 9152 - 6228 | PlayStation Network/Nintendo Network ID: Lingasm | "If there is a strong general, there will be no weak soldiers." - ??
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