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Eerder hadden ze ook aangekondigd dat er een fysieke release met alle updates komt voor de PS4:Voor Steam VR maar ook voor Playstation VR:
No Man's Sky: Beyond met onlinemodus en vr-ondersteuning komt 14 augustus uit
De Beyond update komt ook naar de Xbox One, maar dan uiteraard zonder VR.
Gepost door: ElCheapo op 03-08-2019 10:46
No Man's Sky: Beyond met onlinemodus en vr-ondersteuning komt 14 augustus uit
De Beyond update komt ook naar de Xbox One, maar dan uiteraard zonder VR.
Gepost door: ElCheapo op 03-08-2019 10:46
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Te reserveren bij Game Mania.
No Man’s Sky Virtual Reality, like all the parts of Beyond, will be free to existing players. However, we’re excited to announce that the release of Beyond will see an exclusive retail release of the game on PlayStation 4. This physical edition will come with the base game, VR support, and every update so far, including Beyond.
🇺🇦 💙💛
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Heb morgenavond geblokt om hier eens voor te gaan zitten. Ben wel echt benieuwd.
Speel hem op dit moment en is wederom genieten. Strals weer verder en uiteraard streamen. Wel even wennen in VR, kan nig geen sweetspot vinden om te vliegen met move, dus dit doe ik met controller, zou te gek zijn als hierbij Hotas ondersteuning komt.
Gepost door: ZWGamemaster op 14-08-2019 18:40
Gepost door: ZWGamemaster op 14-08-2019 18:40
Ghost reportin'. Somebody call for an exterminator?
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In VR met Move controllers is echt een ervaring. Ik raad wel aan als je met Move controllers aan de slag gaat oom een nieuwe save aan te maken. De tutorial is best handig om hierbij om te doorlopen.
[..]
Heb morgenavond geblokt om hier eens voor te gaan zitten. Ben wel echt benieuwd.
Gepost door: Doobieters op 16-08-2019 13:15
Heb morgenavond geblokt om hier eens voor te gaan zitten. Ben wel echt benieuwd.
Gepost door: Doobieters op 16-08-2019 13:15
Quote:
[..]
In VR met Move controllers is echt een ervaring. Ik raad wel aan als je met Move controllers aan de slag gaat oom een nieuwe save aan te maken. De tutorial is best handig om hierbij om te doorlopen.
Gepost door: DocGroove op 16-08-2019 14:18
In VR met Move controllers is echt een ervaring. Ik raad wel aan als je met Move controllers aan de slag gaat oom een nieuwe save aan te maken. De tutorial is best handig om hierbij om te doorlopen.
Gepost door: DocGroove op 16-08-2019 14:18
Wat geven de move controllers voor ervaringen in deze game?
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De multitool is een stuk makkelijker te gebruiken omdat je gewoon kan richten. Verder zijn er kleine, leuke details. Zo kan je de cockpitkoepel omhoog optillen om zo uit jouw ruimteschip te stappen, en kun je door je linkerhand bij jouw vr bril te houden de scanner activeren. Ik vind alleen de bediening van het ruimteschip met de Move controllers lastig. Het sturen is erg gevoelig.
[..]
Wat geven de move controllers voor ervaringen in deze game?
Gepost door: Caelum op 16-08-2019 19:39
Wat geven de move controllers voor ervaringen in deze game?
Gepost door: Caelum op 16-08-2019 19:39
Quote:
Ik vind het ook lastig. Ik merk wel als ik de rechter move controller (waarmee je stuurt) met de onderkant tegen mijn been aan hou, en niet te grote bewegingen maak, het 'makkelijker' gaat. Misschien een kwestie van wennen maar met de Dualshock is het een stuk fijner.
Speelt top met de move, maar vliegen wordt het hem echt niet. Schakel ik over op de controller. Iemand een andere ervaring of tips.
Gepost door: ZWGamemaster op 16-08-2019 20:07
Gepost door: ZWGamemaster op 16-08-2019 20:07
Quote:
[..]
De multitool is een stuk makkelijker te gebruiken omdat je gewoon kan richten. Verder zijn er kleine, leuke details. Zo kan je de cockpitkoepel omhoog optillen om zo uit jouw ruimteschip te stappen, en kun je door je linkerhand bij jouw vr bril te houden de scanner activeren. Ik vind alleen de bediening van het ruimteschip met de Move controllers lastig. Het sturen is erg gevoelig.
Gepost door: DocGroove op 16-08-2019 20:26
De multitool is een stuk makkelijker te gebruiken omdat je gewoon kan richten. Verder zijn er kleine, leuke details. Zo kan je de cockpitkoepel omhoog optillen om zo uit jouw ruimteschip te stappen, en kun je door je linkerhand bij jouw vr bril te houden de scanner activeren. Ik vind alleen de bediening van het ruimteschip met de Move controllers lastig. Het sturen is erg gevoelig.
Gepost door: DocGroove op 16-08-2019 20:26
Thanks voor de beschrijving
Quote:
Update 2.09
Bug fixes
Enabled mouse and keyboard rebinding on PC. Gamepad and other device rebinding can be performed via Steam.
Fixed an issue that caused starships to spin endlessly while attempting to dock in the Space Anomaly.
Fixed an issue that could cause dismantling the Signal Booster to remove other building parts.
Fixed a crash when displaying markers for other players.
Fixed an issue that could cause hands to become invisible.
Fixed an issue that could prevent players in multiplayer from speaking to NPCs on the Space Station.
Fixed an issue in Creative Mode that would prevent the Overseer mission chain from starting.
Fixed an issue where some players were unable to summon the Space Anomaly after upgrading from NEXT.
Fixed an issue where players were asked to collect nanites from an unusable terminal during the Ghost in the Machine mission.
Fixed an issue where players were charged too much when trading in their existing ship or Multi-Tool.
Fixed an issue where ships that were being added to a player’s fleet would be instead be traded in if purchased while the player’s current ship still had cargo aboard.
Fixed an issue that caused the Upgrade Modules popup to display too aggressively, and to experienced players who did not need to see it.
Fixed an issue that caused overly dramatic camera shake in the Space Anomaly.
Fixed a crash that could occur when quitting the game.
Fixed a rare crash in base wiring.
Fixed an issue that caused the loading progress value to appear in the wrong font in certain languages.
Experimental Branch 22/08
Adjusted base part data to improve performance in large bases
Made player-buildable sofas sittable
Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades
Fixed a number of issues that prevented hydroponic trays from working with base power
Fixed an issue where pressure switches were not available in Creative Mode
Fixed Health, Power and Shield stations not receiving power aboard freighters
Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs
Fixed an issue that caused animals not to drop mordite when killed
Fixed an issue that prevent mordite being placed in the Nutrient Processor
Improved handling of the camera in tight spaces
Adjusted the VR UI for the Fleet Terminal
Updated the icon for the Noise Box
Tweaked the UI for the Agricultural Robot
Fixed an issue causing text clipping in notification boxes
Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI
Adjusted the speed of the scrolling text to make it more readable
Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments
Fixed a number of LODding issues on specific plants
Fixed a number of collision issues on the Space Anomaly
Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear
Fixed an issue that caused ship cameras to intersect with the freighter hanger
Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually)
Fixed a number of graphical issues aboard the freighter
Fixed a softlock in a specific interaction in planetary factories
Fixed a crash that affected large bases
Fixed a crash that could occur when the game is shutting down
Fixed a crash in Sentinel Quad navigation
Fixed an issue that could cause black squares to appear when damage numbers were turned off
Fixed a crash that could occur if an NPC tried to walk to an invalid location
Fixed a rare crash in video card initialisation
Fixed a rare crash in memory allocation
Bug fixes
Enabled mouse and keyboard rebinding on PC. Gamepad and other device rebinding can be performed via Steam.
Fixed an issue that caused starships to spin endlessly while attempting to dock in the Space Anomaly.
Fixed an issue that could cause dismantling the Signal Booster to remove other building parts.
Fixed a crash when displaying markers for other players.
Fixed an issue that could cause hands to become invisible.
Fixed an issue that could prevent players in multiplayer from speaking to NPCs on the Space Station.
Fixed an issue in Creative Mode that would prevent the Overseer mission chain from starting.
Fixed an issue where some players were unable to summon the Space Anomaly after upgrading from NEXT.
Fixed an issue where players were asked to collect nanites from an unusable terminal during the Ghost in the Machine mission.
Fixed an issue where players were charged too much when trading in their existing ship or Multi-Tool.
Fixed an issue where ships that were being added to a player’s fleet would be instead be traded in if purchased while the player’s current ship still had cargo aboard.
Fixed an issue that caused the Upgrade Modules popup to display too aggressively, and to experienced players who did not need to see it.
Fixed an issue that caused overly dramatic camera shake in the Space Anomaly.
Fixed a crash that could occur when quitting the game.
Fixed a rare crash in base wiring.
Fixed an issue that caused the loading progress value to appear in the wrong font in certain languages.
Experimental Branch 22/08
Adjusted base part data to improve performance in large bases
Made player-buildable sofas sittable
Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades
Fixed a number of issues that prevented hydroponic trays from working with base power
Fixed an issue where pressure switches were not available in Creative Mode
Fixed Health, Power and Shield stations not receiving power aboard freighters
Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs
Fixed an issue that caused animals not to drop mordite when killed
Fixed an issue that prevent mordite being placed in the Nutrient Processor
Improved handling of the camera in tight spaces
Adjusted the VR UI for the Fleet Terminal
Updated the icon for the Noise Box
Tweaked the UI for the Agricultural Robot
Fixed an issue causing text clipping in notification boxes
Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI
Adjusted the speed of the scrolling text to make it more readable
Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments
Fixed a number of LODding issues on specific plants
Fixed a number of collision issues on the Space Anomaly
Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear
Fixed an issue that caused ship cameras to intersect with the freighter hanger
Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually)
Fixed a number of graphical issues aboard the freighter
Fixed a softlock in a specific interaction in planetary factories
Fixed a crash that affected large bases
Fixed a crash that could occur when the game is shutting down
Fixed a crash in Sentinel Quad navigation
Fixed an issue that could cause black squares to appear when damage numbers were turned off
Fixed a crash that could occur if an NPC tried to walk to an invalid location
Fixed a rare crash in video card initialisation
Fixed a rare crash in memory allocation
Quote:
Is die update al live gegaan? Zit in de laatste patch?
Gepost door: ArdiBacardi op 16-07-2020 18:58
Gepost door: ArdiBacardi op 16-07-2020 18:58
Yes