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RollerCoaster Tycoon [Algemeen Topic]

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SebastiaanB
Door SebastiaanB (2646 reacties) op 05-04-2016 23:00
Mijns inziens vooral vervelend voor de mensen die het hebben gekocht op basis van de eerdere delen en verder niet zo thuis zijn in de game nieuws-wereld.

Steam/Origin: BBozMen -- Nintendo 3DS FC: 1220 - 8254 - 2005 -- PSN: BBozMen
Doobieters
Door Doobieters (29538 reacties) op 05-04-2016 23:07
Quote:
Mijns inziens vooral vervelend voor de mensen die het hebben gekocht op basis van de eerdere delen en verder niet zo thuis zijn in de game nieuws-wereld.
Gepost door: SebastiaanB op 05-04-2016 23:00
Daar heeft Atari inderdaad op ingezet als quick cash grab.. Ik denk niet dat Atari in deze vorm nog een lang leven is beschoren. Ze zijn ook eigenlijk Inforgrames.
Ghost reportin'. Somebody call for an exterminator?
Doobieters
Door Doobieters (29538 reacties) op 06-04-2016 22:09
Update!!

Is inmiddels ook al te downloaden Geef het een kans, ik hoor er goede verhalen over.



Ghost reportin'. Somebody call for an exterminator?
Door JanvanW (3 reacties) op 07-04-2016 16:53
Quote:
Update!!

Is inmiddels ook al te downloaden Geef het een kans, ik hoor er goede verhalen over.

(Image)
Gepost door: Doobieters op 06-04-2016 22:09

Dat ziet er dus echt fantastisch uit!
Mikeymouse1
Door Mikeymouse1 (1522 reacties) op 07-04-2016 16:59
Quote:
Update!!

Is inmiddels ook al te downloaden Geef het een kans, ik hoor er goede verhalen over.

(Image)
Gepost door: Doobieters op 06-04-2016 22:09

Hoe download je die update? Of gaat dat automatisch?
Doobieters
Door Doobieters (29538 reacties) op 07-04-2016 17:00
Quote:
[..]

Hoe download je die update? Of gaat dat automatisch?
Gepost door: Mikeymouse1 op 07-04-2016 16:59
Druk op 'play', you shall see
Ghost reportin'. Somebody call for an exterminator?
Mikeymouse1
Door Mikeymouse1 (1522 reacties) op 07-04-2016 18:59
Haha I see
Razerbe
Door Razerbe (407 reacties) op 08-04-2016 19:34
http://steamcommunity.com/games/282560/announcements/detail/626373163241964546

IMPROVEMENTS

Animations
We have seen a ton of feedback and video of peeps not sitting in rides correctly. With this update, we are addressing some of these concerns while we continue to work on additional improvements to the system to make it better:
Age positions: Peeps now adjust their position according to age to avoid clipping;
Peep AI: Peeps are now moving at all times; yes, they were sometimes flocking at the entrance of the park with some thoughts, and this has been fixed.

.
Doobieters
Door Doobieters (29538 reacties) op 21-04-2016 21:32
Dear Tycoons,

After much development, testing, and feedback following our last blog (please keep it coming), we are happy to release update #3!

For this update we really focused on improving our coasters. Based on your feedback, we made adjustments to our physics system, stats and pre-made coasters. First you will notice that our pre-made coasters are new and improved! They have been updated to look and behave more realistically. For those of you who have a pre-made coaster in your park currently, you may need to replace it with one of our updated versions to ensure it works properly.

We also made an update to our physics system. Your coasters will now react more realistically to your track designs. As a result of these updates, some of your previous designs may need to be tweaked a bit.

For those longtime RCT fans, you will also notice we have added a new feature called “Grease Your Tracks.” When you check this box it will ease the friction and the physics will be a bit looser. Test it out, and see how you like it!

Additionally, we’re launching new highly requested features, including an RGB color picker for your coaster tracks. We are going to call this particular feature at “Alpha Stage”, because it is the very first step to a larger system, and we plan to spend more time fixing bugs associated with it. That said, it’s just too cool not to release today!

On the art side, we are currently developing new content such as this new Gold Mine Scenery Centerpiece (released today). This scenery item will allow you to build coasters and paths through its tunnels, giving a unique look and feel to your park. Take a look:

Check out the awesome new Gold Mine scenery centerpiece! It has tunnels big enough to fit a coaster through. The two mountains connected by the bridge are all one piece.

Water is important to us and with the feedback received, we wanted to refine the water and address some feedback for this update. We added dynamic real-time reflections and also tweaked some of the water shaders for increased realism. Check it out:

This image shows the difference in water from before to now.

Lastly, we spent a considerable amount of time improving existing features and, of course, fixing bugs! In particular, we wanted to mention we made a number of bug-fixes associated with UGC downloading issues.

See below for the full list of what’s contained in this update and to get a peek at what we are working on next!

NEW FEATURES AND CONTENT

Coasters: Added an RGB color chooser for tracks! *NOTE – this feature is still in Alpha and will be expanded and improved upon in the future.
Coasters: Grease your tracks option added to the coaster tool! Want to keep your coaster physics similar to what they were prior to this update? Simply check off the “Grease your Tracks” option in the coaster builder.
Content: Added spotlights to your Décor scenery. Cool new ways to light up your park and rides at night!
Content: Added new Western Gold Mine scenery to Centerpieces. This new scenery item is a beautiful big centerpiece that has mineshafts and tunnels through which you can run your coasters and paths!
Graphics: Added real-time reflections to water. The water now accurately and beautifully reflects the environment and objects around it.
UGC: Added a button/ranking system to In-Game Hubs. Players can now vote on their favorite UGC items via the in-game hubs. Those rankings will now be displayed in both the Steam Workshop and In-Game.




IMPROVEMENTS

AI: Janitors and Mechanics are much more effective reducing overall urine/puke in the park.
Animations: Improved animation for children peeps on Helter Skelter and Hay Rides.
Animations: Improved animation for mechanics and medics.
Animations: Numerous general animation improvements.
Coasters:
Physics: Friction on coasters should now be much closer to real world values.
Note: This means you may need to tweak prior coaster designs to ensure they still run properly. If you want to ease the friction and physics simply check off the “Grease Your Tracks” option in the coaster builder.
Note 2: We are still working on Coaster Physics and Stats but we wanted to release this incremental update not only to show progress but also to ensure we are headed in the right direction. Please give us feedback!

Pre-Made Coasters: We have updated many of the pre-made coasters to make them work with the new physics. They now have the new friction system in mind, better stats, and also reflect higher levels of realism. This process however is still on-going.
Stats: Banking curves now reduces the lateral G’s generated further than before.
Stats: Coaster stats should be easier to keep below 12 intensity – watch your lateral G’s though!

Graphics: We have done our “First” pass on sci-fi textures. We are in the process of revamping all of the sci-fi textures to make them better and more realistic. Let us know what you think!
UGC: Manual Refresh Button added. We have added a manual refresh button to the in-game UGC tools to allow you to manually refresh your content.
UGC: Paging System Added. Just like on the Steam Workshop you now have the option to page through content in-game to make it easier to find improving the user experience.
UX/UI: Park expansion button moved into the main HUD so it’s more visible.




BUG FIXES
The team has been hard at work fixing bugs! Below is a partial list of some of the more notable ones. NOTE - There are additional fixes not included in this list.

Audio Sound of the game is audible even if the game is minimized by using Alt+Tab.
Audio Sounds of Peeps needing to go to the bathroom shouldn't be heard in rides
Buildings Building cannot be rotated while the grid is active
Buildings Building who cannot be attached to paths
Buildings Drop Zone - Previous and Next button of ride camera is not working for the ride Drop Zone.
Buildings Entry path gets detached when placing the restaurant building 'Log Cabin Restaurant' rotating 90 degrees.
Buildings Flat ride - Incomplete description is given in the preview window of the 'Pendulum' ride.
Buildings Spacewars flatride goes into ride cam when selecting it to build.
Buildings Tornado - Ride cars illuminate during day and night if user zooms in and out the camera.
Coasters A twisted track appears at the end of 'Specialty Pieces'.
Coasters An incorrect game tip regarding the Queue and Path lines is displayed after placing a coaster into the park.
Coasters Coaster builder segment mode get locked once you use freeform
Coasters Mechanism value not rounded when switching between chain lift speed and other mechanisms strength value.
Coasters Ride Sign' placed over the queue path attached to a completed coaster (Track loop closed) displays 'Testing' on the sign board, even though the coaster is closed.
Coasters Spinning coaster supports are detached from the coaster track.
Coasters Test Results & Ride Stats - Speed tab automatically gets selected even if the user has selected any other tab in the Test Results & Ride Stats.
Coasters The blue coaster node for 'Auto complete?' becomes un-intractable, if user slightly twists the last track node after completing the coaster track.
Coasters The red color appears on the track of the spinning coaster if user apply the mechanism 'Friction Break' to the tracks.
Coasters User is unable to close coaster editor toolbar by clicking on the cross button.
General Save Load not working.
General Camera stuck outside of the park while building a roller coaster with very low framerate.
General Campaign - Objective set #6 second objective cannot be completed stuck at 20%
General Incorrect game tip regarding Medic staff patrol time is observed on loading screen.
General Loading Screen - Game tips - Incorrect game tip regarding Mechanics petrol time is observed on loading screen.
General Sandbox flatland open does not work
General Save System - Terrain does not change from one instance to another
General Saved Games - Entrance path ghost is broken at first boot
General Scenario 1 boot at max speed en if the UI shows minimum speed
General Scenario work flow fix
Graphics Distant trees outside the park have wrong shader.
Graphics If the user proceeds into the map for the first time, a white patch appears on the 'Warning' message box near 'Ok' button.
Peeps Fix the teen peeps skins
Peeps Medics freeze on large paths.
Peeps Mechanics flickering at the building entrance
Peeps One of the female peep dressed in a orange dress appears to be sited on the ground rather on chair.
Peeps Peep get stuck at ride exits.
Peeps Peep thoughts are disappearing.
Peeps Peep will clip through the seat of the 'Wild Tycoon Wings'.
Peeps Peeps are not visible on flat rides or coasters.
Peeps Peeps clip with the car of the ride 'Zipper'.
Peeps Peeps never attempt to grab handles of the harness in 'Pendulum' ride.
Peeps Sometimes the medic staff gets stuck at one place in a walking animation.
Peeps Staff - Tool Box of mechanic clips with the body.
Peeps Staff can be seen sliding on path
Peeps Staff do not enter their buildings.
Peeps Stretching peeps can be seen everywhere
Peeps Texture issue with Peep
Peeps The way adults sit and children sit is not properly differentiating
UGC Some users cannot download UGC
UI/UX Cannot change game speed with mouse left clicking.
UI/UX Cannot select the park entrance on 2 maps.
UI/UX Finances - On hovering the cursor over the last tab of the Finances only Loans appears as the tooltip.
UI/UX Luminous Isle - Modify Terrain - 'Grass texture D' is displayed in the description of the paint theme 'Grass Texture A'.
UI/UX Objective tab is a bit out of the screen
UI/UX Objective text does not show up in Scenario 2.
UI/UX Theme icons for some of the fences overlaps with their preview images.




KNOWN ISSUES
We are still working on a number of bugs, tweaks, and other fixes. In particular, we’re focusing on the 57% loading bug. While we work to resolve this and other issues with future updates, we wanted to call out an excellent guide made by a member of our community that, in the interim, has helped resolve a number of issues for users experiencing the 57% bug, blackscreen issues, or similar problems. Please check it out!

Additionally, it’s super important for you to continue to give us feedback, suggest improvements, and report bugs! We are reading it all and prioritizing our work based on what you tell us.

WHAT’S NEXT
With our first major pass on coaster physics now done our team is shifting its focus to all things AI for our next big update. We want to make sure that the staff functions more efficiently, your peeps are smarter, and that in general your park feels more responsive to what you are building and doing. Of course we will also continue to iterate on what we have released and improved thus far!

A side note on paths – we are aware of the frustrations people are experiencing with paths. We have read your feedback and are working on the overall path system. While the fixes won’t be included in our next update, know that we are working hard on these improvements.

In terms of peeps and their animation - We have read your comments and are working hard on improving our animation system as well as our peeps quality – we will have more news on this once we progress further on this effort.

The whole team is feeling inspired and we hope you find time to share some of the great stuff you are making in our new Creativity Forum! Also be sure to check out our Forums and Social Media pages as our community team will be featuring more and more user-made creations and parks!

Here’s a sneak peek at a park by fan "Deathtome" which we will be featuring this week:

This park by fan "Deathtome" will be featured this week on Social Media so be sure to check it out!

Thank you for all the support, the incredible feedback, and the awesome creations we are seeing.

Team RCTW
Ghost reportin'. Somebody call for an exterminator?
Marlous2604
Door Marlous2604 (2177 reacties) op 21-04-2016 22:02
Begint er nu toch wel erg mooi uit te zien. Miss koop ik het spel later wel
CrippledKiller
Door CrippledKiller (6571 reacties) op 22-04-2016 07:56
Heb de game gespeeld en er is geen soepele achtbaan uit te persen. Zo jammer weer hé... Je zou toch verwachten dat je met het nieuwe ontwerpsysteem hele mooie vloeiende achtbanen kunt bouwen maar vergeet het maar. Kan het er nog zo mooi uit zien. één van de core mechanics is ruk zonder grenzen.

Verder zitten er ook nog niet al te veel attracties in enzo maar dat kan natuurlijk uitgebreid worden.
Danny's Hardcore Cafe: https://www.youtube.com/channel/UCB9oBtkioMbjtpGC0Z4m3rQ
Doobieters
Door Doobieters (29538 reacties) op 05-05-2016 21:08
Dear Tycoons,


It’s time for our next update! This update contains a number of “under-the-hood” fixes, improvements, and a few new in-progress features. As we continue with our production timeline, some updates or patches, like this one, may have less immediately obvious visual impact in-game. However, it’s important to know that the changes now being made to the core infrastructure of RCTW will pay enormous dividends as we continue through and beyond Early Access.


In the last few weeks, our focus has been on AI. This is NOT the final AI update, but rather our first patch on the system since Early Access launched. You will notice peep bathroom and staff behavior are improved. Park staff will now better spread themselves around your park and janitors will clean up messes in a more orderly fashion. As a head’s up, you might have to adjust the number of staff in your park for better results. Additionally, peep emotes and thoughts are improved and more helpful! Let us know what you think by visiting our “Early Access Forums”.


As before, our plan is to make incremental improvements on a variety of systems, see what you think, make sure we are going in the right direction, and then expand on those improvements. So to reiterate - while AI has had a major overhaul, it is just the start of all the improvements we want to do to the system. We need your feedback to make sure we are on the right track!


In other news, we have also improved certain game visuals. We’ve increased the texture quality of all our peeps and improved the level of details on various scenery items. Also, in this update, you will have your first peek at our new Screen Space Reflections system; it is not fully implemented yet and still in development, but look out for new reflections that have been added to a number of objects. We, however, will reserve the before-and-after screenshots for when the feature is fully implemented.


Lastly, but certainly not least, some of you may have noticed that the Adventure Ruins centerpiece scenery object snuck into our last update. We have improved the visuals a bit and are now officially releasing it! It’s exciting to see how much everyone is loving these bigger centerpiece scenery objects, so expect us to add more as we go!


Check it out:

This is the new Adventure Ruins Centerpiece!


It’s been a busy few weeks here at Team RCTW. We are amazed by all the awesome User-Generated Content being placed into the Steam Workshop and the incredibly inspired Screens/Videos we are seeing in the Creativity Forum. We are so happy to see that that forum has really taken off! It seems like UGC is really making its mark on the community and unlocking a ton of awesome creations!


From our Community Team, here’s a sneak peek at this week’s Featured User ChrisG’s park:

This is a shot from this week's feature user's ChrisG’s park!


Thank you for all the support, the incredible feedback, and most importantly – the inspiring parks we are seeing being made!


Until the next post, see you on the forums, and in the meantime, see below for the full list of what’s contained in this update and to get a preview at what we are working on next!

Team RCTW


-------------------------------------------------------------------


Here is the full list of what’s in today’s update, and a preview of what we are working on:




NEW FEATURES AND CONTENT

Content: Added the new Adventure Ruins scenery to Centerpieces. This new scenery item is a huge adventure ruin that will surely add to the ambiance of your adventure parks. It’s full of holes and paths for your coasters to run through.
Peeps: Peep emotes have additional information! When a peep triggers an emote it will now also display a + or +++ to clearly show this emote indicates a change in the peep’s status.
UI/UX: Peep thoughts are now grouped! This will allow you to see common trends and thoughts among your peeps more easily.
UI/UX: Pin panels in place! We added a new pin icon to all the windows so you don’t have to worry about them moving around anymore.





IMPROVEMENTS

Coasters: Deleting a highlighted segment while in freeform mode now highlights the previous segment automatically.
Coasters: Further revisions to a number of premade coasters following our physics update and feedback from you.
Coasters: It’s now possible to delete the first segment of coasters (with the exception of the accelerator coaster).
Graphics: Improved the texture quality of all peeps. Their textures will now be of much higher quality.
Graphics: Number of improvements on the LODs for flowers and plants.
Peeps: Improved the animations and interactions when picking up a peep. Just click on a peep, hold the right mouse button and drag the peep into the air.
Peeps: Improved the peep thoughts to be more descriptive.
Peeps: Peep emotes are now more closely linked with peep thoughts, making it easier to see what’s going on with an unhappy peep.
Performance: A number of graphics meshes have been optimized increasing performance.
Performance: A number of meshes are now pooled increasing performance.
UI/UX: Added slight contrast to white track during the track builder to better differentiate it from the track highlight color.
UI/UX: Clicking the track while in the test tab will now put you back into track edit mode.
UI/UX: Improved the look of the button prompts in the tutorial.
UI/UX: Increased the size and readability of the strength slider for the track builder’s mechanical elements.
UI/UX: Tool tip placement is now more consistent throughout the entire UI.
UI/UX: Updated the finance screen to now fit 5 columns of data.
UI/UX: Updated the sci-fi arch screenshots.
UI/UX: When in the track tab, putting the cursor on the HUD and back out again will no longer cause you to lose your current segment selection.





ALPHA FEATURES – IN PROGRESS - FEEDBACK NEEDED
This list contains features that are in progress, have had a first pass at improvements, or at an Alpha stage. Occasionally, we will develop features or improve on things that we need more feedback on from you. These are items that we want to release but are still considered “work in progress”.

Graphics: IN PROGRESS: Screen Space Reflections. We are in the process of rolling out screen space reflections. It’s been added to a few objects in the game. Let us know what you think!
Peeps: ALPHA FEATURE: Peeps now have a vomit effect! See what happens when they get off a vomit-inducing ride.
UI/UX: ALPHA FEATURE: Dynamic increments for measurements when using your scroll wheel! Scroll slowly and your objects will move in smaller increments than if you scroll quickly. This will allow for more precise placement of objects. Let us know what you think!
Peeps: FIRST PASS - Numerous AI Improvements:
Peeps will now "hold" their nausea and bladder, even if it's extreme, if they're heading for a bathroom and they're within a certain distance of it.
Peeps will now incorporate distance to bathrooms when scoring them, prioritizing closer bathrooms over more distant ones. We will continue imploring peeps to use the bathroom when they have to pee, and only resort to the path in the most extreme or unfortunate circumstances.
Peeps will now address nausea, hunger, thirst, and bathroom when their stats are lower than before, giving them more opportunity to deal with these issues before they're a serious problem.
Peeps should take much longer before becoming injured as a consequence of extremely high nausea, bathroom, hunger, and thirst.
Peeps should no longer buy drinks when hoping to soothe their hunger. We have informed them that food will be much more effective for this purpose.

Staff: FIRST PASS - Numerous AI Improvements:
Park Staff will now spread themselves out more evenly in your park.
Janitors will now clean messes in a more orderly fashion.
Previously, we reduced janitor clean times dramatically to help keep your park clean. We've spoken to Janitors again and asked them to take a little more time with their tasks. That said, you may need to adjust the number of janitor buildings and staff to make sure your park is nice and tidy!





BUG FIXES
The Bugs below have all been addressed in this latest update. Note this is not a complete list but does give you an idea of most of the fixes that were made.

Buildings: Once placing the “Mayan Temple” you cannot delete it
Coasters: G-forces seem to generate differently on inversions than flat track
Coasters: Inversions cause last segment of coaster to be intensely twisted
Coasters: Magnetic Brake description for the Accelerator Coaster is incorrect
Coasters: Pre-made coasters can be edited
Coasters: The coaster train stops at the track and fails to complete its cycle, if user clicks on the coaster station when the train is about to leave the station
Coasters: Twisting a coaster track using the second edit mode will focus the rotation in the middle of the segment
Coasters: Twisting a coaster track using the second edit mode will focus the rotation in the middle of the segment
Coasters: When mousing over the outside of the park boundaries the Yaw angle of the node gets locked
Flatrides: Flatrides not aware they have ticket booths anymore
Flatrides: Light posts of the “Observation Ride” do not illuminate at night
Graphics: First LOD level cut’s all the lilac plants in half
Graphics: Numerous visual issues with topiaries
Graphics: Park environment is visible through the small hole on the top of the scenery asset “Saguaro Cactus”
Graphics: The hypercoaster adventure station has an LOD problem
Localization: Korean language not displaying as an option in the main menu
Localization: Lots of text is missing in French
Paths: No assets can be placed on paths
Peeps: Park staff and rotated incorrectly while walking
Peeps: Peep body clips with the fences of the “Typhoon Ride”
Peeps: Peeps are not getting injured from coaster crash
Peeps: Peeps are not using the correct animation based on their age and gender
Peeps: Peeps not properly holding items when walking around your park
Scenarios: Coasters in Scenarios 1 ,2, and 3 broken after previous update
Scenarios: Loading a finished scenario makes the number of remaining months disappear
UGC: Blueprints system is not working
UGC: UGC voting feature has a variety of bugs
UI/UX: Fire animation is missing in the preview image of the scenery asset “Crashed UFO”
UI/UX: Park thoughts appear to be truncated
UI/UX: Peep count always has a green arrow, even if peeps are leaving the park
UI/UX: Scenery asset “Random Hibiscus” is displayed twice under “Flowers and Plants” category
UI/UX: Sci-fi theme of the Inverted Coaster fails to match with it’s preview image
UI/UX: Scrollbars do not move in the direction of travel of the screen
UI/UX: Small entertainer building texture gets broken when using heat maps
UI/UX: The current month in the finance window is offset when we first start the game
UI/UX: The notification bar at the right of the top HUD is not fixed and goes out of the screen when scrolling down the notifications using the mouse wheel
UI/UX: Warning notifications at the top get truncated if the user invokes “Bulldozer” or “Move” tools when the notification pops up





KNOWN ISSUES
We are still working on a number of bugs, tweaks, and other fixes. With each update we address a number of bugs and make a ton of improvements, but sometimes this may cause new things to break in the process. Our focus on Early Access is getting updates out faster to you so that we can get feedback earlier in the process. If you see a bug please report it HERE. Feedback on what you seeing implemented should go HERE.


For a general guide on fixes and troubleshooting steps (including the one for the 57% bug) suggested by the community to a number of common issues please visit THIS GUIDE.


WHAT’S NEXT
Now that our simulation team has made their first pass on AI, they will be turning their attention to reading more of your feedback, further tweaking/balancing what is implemented, and expanding the capabilities of the system further. One of their next targets is to improve the nausea system so expect more improvements in the next couple of weeks.


For our next update you will see further improvements on AI as more medium and longer term tasks get checked in. For example, we are still working on our “Nausea” system. Expect in our next update that peeps will now have a minimum Nausea Tolerance of 1 (up from 0), and peeps with higher minimum Intensity Preferences will also receive a boost to their Nausea Tolerance.


Additionally, we currently have a specialized team working on paths! This team is working on the main frustration points of our path system and fixing bugs. This is an important task and a top priority in the upcoming weeks. You should expect a number of fixes, frustration point removals, and general improvements to the path system over time. Already, in our next major update, some improvements will be noticeable. Of course, we have planned a few surprises along the way as well!


We also have noted a number of users asking about performance improvements. While performance will improve incrementally with each update, we do have a number of larger initiatives underway that we expect will solve the problem more holistically. Those, however, are taking some time to implement. We will share more updates once we get a bit further along.
Ghost reportin'. Somebody call for an exterminator?
Doobieters
Door Doobieters (29538 reacties) op 25-06-2016 13:21
Hello Tycoons!

Today we’re coming to you with a new RCTW UPDATE! In this week’s update you’ll find an Alpha version of our brand-new SCENARIO EDITOR, allowing you to build custom scenarios from your saved games! You can start creating fun and challenging scenarios for you and your friends today, and with a future update you’ll be able to share your scenarios through our UGC system! Additionally, the patch contains a host of under-the-hood improvements to AI, Performance, Water reflections, heatmaps, and paths, along with two new Scenarios and a rocking new Flatride - the Theater!

SCENARIO EDITOR – ALPHA VERSION
For the first time in RCTW, you’ll now be able to create your own custom scenarios. Today is just the first step of this easy-to-use new feature. Simply build a park in Sandbox mode, enter the “Scenario” mode from the main menu and click “Create New Scenario.” From there you can adjust objectives including park value and rating, guest satisfaction, ride quality and many more, seamlessly creating custom scenarios to play out in your Sandbox park. In our next update, you will be able to upload your scenarios via our UGC System to test other players’ skills, or download scenarios you find in the workshop. As a reminder - this is an ALPHA VERSION of this feature and we really need your feedback so please be sure to provide it in our Feedback Forum.

Additionally, we’ve added two more pre-made Scenarios, bringing the total number up to 8! Give them a whirl!

FLATRIDE
Get Ready to ROCK! Give your peeps a blast of rock’n’roll with our new THEATRE attraction flatride. This new family ride features an open-air auditorium with a full band rocking brand-new music on stage. Your peeps will line up for the concert, sit down, and enjoy the show. Get your lighters ready and check out a screenshot below.


PERFORMANCE IMPROVEMENTS
As always, we’re continuing to optimize, improve and tweak features from our last updates. Our work on optimization of assets continues and will mean further performance as welll as visual improvements.

In this update you’ll also find path fixes, improved water features, improved AI heatmaps, and general bug, performance and animation improvements. Please continue to let us know about any other bugs and tech issues you find!

PARK STAFF - HEAT MAPS
With today's update we are further expanding our Staff Heat Maps feature. Now, when you add a new Park Staff building to your park, your park will enter into “heat map mode”, making it effortless to locate other buildings of the same type in your park. To further refine your park layout, you can turn individual Park Staff heat maps on and off by navigating to your Heat Maps menu.

COMING SOON
Be on the lookout in our coming updates for improvements to our staff heatmaps, and enhanced patrol zone controls for park staff. Also, as you play through this new build you’ll notice that we’ve greyed out a few new options within RCTW. Without giving too much away, we're working on an exciting new roller coaster, UGC Mode for the Scenario Editor, and a few surprises along the way! Stay tuned!

Lastly, we’d like to give sincere thanks for the kind words about our last patch. With your support, feedback, and inspiration, the team is working tirelessly to make RCTW better and better.

Please continue to give us feedback, report bugs, and discuss RCTW in our Official Forums.

- Team RCTW


Here is the full list of today's updates:

NEW FEATURES/CONTENT:


FLATRIDE: Rock out with our new Theater Ride! Its an awesome new flatride that entertains dozens of peeps available to all.
SCENARIOS: Today we are launching 2 brand new scenarios: #7 and #8. Give them a try!



ALPHA FEATURES:
This list contains features that are in-progress, have had a first pass at improvements, or are at an Alpha stage.

SCENARIOS: ALPHA FEATURE: Scenario Editor - Today we are launching our Alpha Version of the Scenario Editor! Simply create a map in Sandbox mode, save it, and then go into the Scenarios section of the Main Menu to turn your save into a Scenario. This is an Alpha Feature and we expect to expand upon it further. Our plan is to next create a mode where you will be able to share scenarios via UGC with friends!



IMPROVEMENTS:

BUILDINGS: Following optimization and graphical improvements we have re-enabled fountains in the game
BUILDINGS: The Intensity Factor has been rebalanced across all rides
COASTERS: The seats on the hypercoaster have been improved
GRAPHICS: We have further improved the visual look of water based on your feedback so please be sure to check it out!
PATHS: Paths have been further improved with a specific focus on end-path connections.
PEEPS: Improved the logic for peeps choosing different rollercoasters.
PEEPS: Peep Hunger and Thirst Generation has been further tweaked
PERFORMANCE: We have continued optimizing assets in the game, leading to further performance gains in this build
UI/UX: We have further improved the multi-item delete functionality based on your feedback



BUG FIXES:
The Bugs below have all been fixed in this latest update. Note that this is only a selection of all the bug fixes from the full list.

BUILDINGS - The 'Western Lamp Post' does not emit any light.
BUILDINGS: Scenery fence 'Lighted Iron Brick fence' texture issue
CAMPAIGN: Scenery icon remains greyed out when allowing a ride to break down prior to addressing the Scenery tutorials.
CAMPAIGN: User is unable to complete the 'Queues - Get the peeps on your rides!' objective.
COASTERS: Selecting the 'Roller Coaster' UI on the tool bar after closing any other UI, opens up the previously closed UI.
COASTERS: The premade coaster 'Cosmic Runner' under the 'Hyper Coaster' fails to pass the 'Test'.
GRAPHICS: LOD2 problems on flatride Orbit Spin
PEEPS: One specific Peep always keeps his shadow when zooming out
SCENARIOS: Objectives tab is not synchronized with the end of scenario 4 pop-up
SCENARIOS: Scenario 01 - Objectives - Percentage for 'Have 3 months were Park Revenue exceeds $ 4000' objective display 33% even if the Park revenue of none of the months exceeds above $4000.
SCENARIOS: Scenario 3 - Gold medal objective is automatically completed if completing the silver medal objective.
SCENARIOS: Scenarios do not always unlock
UGC: Under 'Most Recent' tab, user can only view new most recently added content when viewing 50 contents per page.
UI/UX: Major sound distortion when deleting several items at the same time with Mass Delete.
UI/UX: Setting the [Reflections] in the Custom Settings will override all changes when selecting [Low], [Medium], or [High] settings.
UI/UX: The price continues to increase or decrease when clicking the [+] or [-] buttons whilst closing the info window.`
UI/UX: User is unable to close the tier - 3 UI using on screen cross 'X' button or 'Esc' key on the keyboard, if user toggles 'ON/OFF' the HUD visible using the shortcut key 'H'.



KNOWN ISSUES
We are still working on a number of bugs, tweaks, and other fixes. With each update we address a number of bugs and make improvements, but sometimes this may cause other features to break in the process. Our focus during Early Access is on releasing updates faster to you so we can get feedback earlier in the process. If you see a bug please report it in our Bug Tracker. Feedback on what you see implemented should go in our Improvement Tracker.

For a general guide on fixes and troubleshooting steps for common issues (including the 57% bug) please visit THIS USER GENERATED GUIDE. Note that we have been seeing a number of users reporting issues with computers that are below the game’s minimum specs, so please check the main steam page before playing to ensure you meet the requirements. Additionally, we have seen a number of problems are solved when users update their graphics drivers. Lastly, downloads via Steam may sometimes get corrupted or updates don’t fully install leading to odd behaviors in game and starting the game. Try these steps to Verify the game cache:

Right click RollerCoaster Tycoon World in Steam
Click Properties
Then Open the Local Files tab
Click Verify integrity of game cache
Ghost reportin'. Somebody call for an exterminator?
Doobieters
Door Doobieters (29538 reacties) op 16-07-2016 21:25
Dear Tycoons,

Happy Summer, and welcome to RCTW Update #8! The focus of today’s update is primarily on the staff system and implementing an Alpha version of Staff Patrol Areas. We’ve also made improvements to how peeps are picked up, adjusted the camera when editing coasters, made further performance optimizations to flatrides and foliage, and added the ability to share custom Scenarios via the Steam Workshop!

STAFF PATROL AREAS (ALPHA VERSION)
Today we are releasing the “Alpha” version of Staff Patrol Areas. Each building can now have as many unique patrol areas as it has employees. Each patrol area can be built up to 8 segments (and segments don’t have to be contiguous). To assign a staff member to a patrol area simply pick them up and drop them into the area you want them to patrol. Employees still belong to their building and will rest there when not patrolling. However, now they will only address problems within the patrol areas they’re assigned to!

We're continuing to work on this feature, and you should see additions and improvements in the coming weeks.

PICKING UP PEEPS (IMPROVEMENT)
We heard your feedback and have made it easier to pick up and drag peeps and staff. Right clicking on a peep will now pick them up! Left clicking on a peep summons their info panel just like before. Additionally, you may either right click once to pick up and then click again to drop OR you can right click and hold to pick up and then release the mouse button to drop.

PERFORMANCE
For this latest patch, we have further optimized a larger number of flatrides and have now turned our attention to foliage. The team is going through every tree, bush, and flower in the game - not only making them look better but also decreasing their impact on performance. We are now able to accomplish this thanks to some new tech we have implemented over the last few months. Be on the lookout for beautiful foliage and more as we roll out further updates!

We also know that one of the largest issues players face is an overall decrease in FPS with larger parks or large numbers of peeps. We have been working on a solution that we expect to solve this, however it involves not only our team but the core engine of the game as well. The goal is to significantly increase FPS without affecting visual quality at all. We are confident we can achieve; we will of course keep everyone appraised of progress on this initiative in future blogs.

CUSTOM SCENARIO SHARING
Today we are giving players the ability to share their custom scenarios via the Steam Workshop using the in-game UGC tools. Now you can make an awesome new scenario and share it with all your friends! See who can beat your scenario the fastest!


Hello Tycoons!

Strap yourselves in and get ready for a NEW PATCH. Update #9 brings a brand-new Looping coaster, colored queues, and a sleek new UGC landing page, along with a number of improvements to Staff systems, terrain, graphics, user interface and user experience. As always, the improvements below are just a small part of the work our team is doing. Updates like what you see today are developed in tandem with larger, more involved feature sets, which will be coming down the road very soon! In the meantime, read on for the specifics of today’s update!

LOOPING COASTER
Take a spin (or 10) on our brand-new Looping Coaster! This handsome square-ribbed steel coaster is ideal for performing inversions, and comes with 5 exquisite pre-built coaster designs. Find it under the “Coaster” menu and bring your coaster crafting to the next level.


COLORED QUEUES
After laying out your queue lines, you can now select a queue and modify the color of its railing and footpath. Simply click on a placed queue to bring up the queue color customization menu. This new feature provides even deeper customization and control, as you can now match your queue lines to the custom colors of your coasters and tracks! Let your inner artist run wild!

UGC LANDING PAGE
We’ve built an all-new landing page for your UGC content. This page will highlight the coolest and most popular featured items from the RCTW community! Popular screenshots have a chance to be featured on the top of the page, so keep checking back to the RCTW UGC menu to see the greatest creations from our endlessly imaginative Tycoons.

GENERAL GAME IMPROVEMENTS
For this latest patch, our team has continued to make improvements to current game systems. Highlights include usability updates to our Staff system, performance updates centered on tree scenery optimizations, improved load times when accessing saved parks, and more! See the full list of changes below.

COMING SOON
As always, we have a number of new features and fixes on the horizon. Be on the lookout for additional improvements and new content coming soon!

Thank you again for your support for RCTW. Keep it up! And as always, let us know what you think of the latest updates!

Thank you!
- Team RCTW
__________________________________________________ _________________

FULL UPDATE LIST:

NEW CONTENT


COASTER: Brand-new Looping Coaster! A handsome square-ribbed steel coaster ideal for performing inversions. Comes with 5 pre-made coaster designs.
COLORED QUEUES: Players can now select a queue and modify the color of the railing and footpath.
UGC LANDING PAGE: An all-new landing page highlighting the latest featured items from the RCTW community.



IMPROVEMENTS


GRAPHICS: Improved Seats for Standing, Dive, Wing, and Floorless Coaster
PEEPS: Improved animations for falling peeps
PERFORMANCE: Continued Flat Ride optimization
PERFORMANCE: Improved performance while using staff patrols
PERFORMANCE: Continued tree performance optimization
PERFORMANCE: Improved loading times when loading saved parks
STAFF: Players can now assign employees to Patrol Area by dropping them anywhere within that area
STAFF: Continue improvements to camera zoom feature
STAFF: Rides now highlight when placing mechanics or entertainers within Patrol Area of ride
TERRAIN: Terrain automatically flattens when building on steep slopes
TERRAIN: Small scenery objects rotate according to terrain slope
UI / UX: Added a “Group” tab to all info panels
UI / UX: Added Blueprint button to first tab of all info panels
UI / UX: Added “total cost” to info panel
UI / UX: Added new mouse icon when hovering over buildings



BUG FIXES

The bugs below have been addressed in this update. Note that this is only a selection of all the bug fixes from the full list.

CRASH: Crash occurs when attempting to modify a path at the exit of any building/ride/coaster
CRASH: Attempting to move a shop on top of another will cause a crash
GRAPHICS: Stardust Lilies feature small texture issue
GRAPHICS: Resolution too low for “The Day the Ride Stood Still” façade texture
GRAPHICS: Lantern appears to float in “Hayride” and “Wild Tycoon Wing” rides
STAFF: Janitors occasionally leave janitor building with their Heat Maps texture, even when Staff Heat Maps are disabled
STAFF: Not all staff buildings highlight when using Heat Maps
UI / UX: Coaster thumbnails do not match actual coaster
UI / UX: Price/cost panel is hidden by Staff Building Heat Maps, when viewed at certain angles
UI / UX: Incorrect color tint shown when enabling Theme Concentration heat maps
UI / UX: Selection Coasters after expanding a park will bring up incorrect HUD
UI / UX: Objectives for final month of Scenario do not appear with green check mark
UI / UX: Landing Page bug making “Most Popular” and “Top Rated” categories disappear and reappear
UI / UX: Placing buildings on a curved path with snapping tool active can create error

Here is the full list of today’s updates:

NEW FEATURES/CONTENT:

SCENARIOS: Share your custom scenarios via the Steam Workshop! Today we added the ability for you to share any scenario you make via the Steam workshop! Make a cool new scenario and challenge your friends to beat it!



ALPHA FEATURES:
This list contains features that are in-progress, have had a first pass at improvements, or are at an Alpha stage.

PERFROMANCE: IN-PROGRESS Started rollout of optimizations and graphical improvements to in-game foliage. This will be rolled out to all foliage in-game over the course of a few patches.
STAFF: ALPHA FEATURE: We have added Staff Patrol Areas to the game! Its still in Alpha but you now have the ability to assign staff to unique patrol areas! See the notes above for details on how to do this and for more about the feature.



IMPROVEMENTS:

BUILDINGS: Star on top of Entertainer buildings changed to purple to make it easier to find in heatmaps
COASTER EDITOR: Improved the cameras when editing a coaster
COASTERS: Adjusted seats of Accelerator Coaster
COASTERS: Improved the ride-cam on coasters to give a better sense of motion
GRAPHICS: Further improved the visual look of the “Gold Entrance” in the Deluxe Edition
PEEPS: Improved peep animations for Standing Coasters
PEEPS: Improved peep notifications further for Hunger, Thirst, Bathroom, and Nausea
PEEPS: We have made it easier to pick up peeps. Simply right click to pick them up!
PERFROMANCE: Further enhancements and optimizations to flatrides
STAFF: Further improved Staff Heatmaps
UI/UX: Cleaned up the look of the main menu



BUG FIXES
The Bugs below have all been fixed in this latest update. Note that this is only a selection of all the bug fixes from the full list.

CAMPAIGN: The incorrect name ‘Plugin Tab’ is displayed instead of ‘UGC’ under the ‘Social Hub’ tutorial
COASTER BUILDER: First track segment can be twisted if user delete all track after placing some specialty piece
COASTERS: Closed coaster does not display closed icon
CRASH: NullRef when clicking park entrance
CRASH: Title remains unresponsive on 'Building your park' when attempting to enter Sandbox mode twice
CRASH: Title returns a NullReferenceException when selecting any sub-menu within the Options menu
FLATRIDES: Ride cam does not function for the 'Vertical Slice' flat ride
FLATRIDES: The 'Bucking Bull' ride appears to be floating or missing some support on the ground level
FLATRIDES: The color of the ticket vendor in the preview image of the ride 'Tornado' ride does not match with the in game asset
FLATRIDES: There is no lighting FX in the 'Vertical Slice' ride
GRAPHICS: Attempting to pick up the same staff employee twice in a row will cause in-game cursor to flicker
GRAPHICS: Huge strip of the shadow visible in the Capering Canyon park during the sun rise
GRAPHICS: Major flickering issue occurs when the user is on 'Ride Camera' mode on any Hyper Coasters
GRAPHICS: Spinning coaster - Sci-Fi Car: UFO is missing a material
PATHS: Building snapping creates crooked paths under some circumstances
PATHS: Elevated path is curved instead of straight causing peeps to walk in mid air
PATHS: Path can not be attached to the food stand 'Sundae the Ice Cream House'
PEEPS: Peeps are littering far more frequently than they used to
PEEPS: Peeps fails to animate with the ride 'Slingshot Tycoon'
SCENARIOS: Custom Scenario menu highlights the "Save Scenario" button before selecting a save
SCENARIOS: Scenario 01: Winding Wilds - 'You don't have sufficient funds to buy or open the coaster' message pops up if the user try to open the coaster after stopping
UI/UX: "Zoom To" button never appears on employee tab in Park Staff Info Panels
UI/UX: Employees' tab remains blank when the user loads any game for the second time
UI/UX: Gameplay/speed is resumed when opening the Pause menu whilst the game speed is paused
UI/UX: Options: General missing "Ok" button
UI/UX: Overlapping text appears at the header of the Content Manager when first opened
UI/UX: Pre-made coaster estimate does not match the cost to open it
UI/UX: Staff Buildings will have the blue tint from the [Move] tool when enabling and disabling the Theme Concentration heat maps after canceling to move them, previously
UI/UX: Users can build a misaligned elevated ride connected to a path/queue by using the 'move' tool

KNOWN ISSUES:

We are still working on a number of bugs, tweaks, and other fixes. With each update we address a number of bugs and make improvements, but sometimes this may cause other features to break in the process. Our focus during Early Access is on releasing updates faster to you so we can get feedback earlier in the process. If you see a bug please report it in our Bug Tracker. Feedback on what you see implemented should go in our Improvement Tracker. Please note that we are aware of an issue preventing NEW users from registering on our Official RCTW Forums and are working on resolving that.

For a general guide on fixes and troubleshooting steps for common issues (including the 57% bug) please visit THIS USER GENERATED GUIDE. Note that we have been seeing a number of users reporting issues with computers that are below the game’s minimum specs, so please check the main steam page before playing to ensure you meet the requirements. Additionally, we have seen a number of problems are solved when users update their graphics drivers.

Lastly, downloads via Steam may sometimes get corrupted or updates don’t fully install leading to odd behaviors in game and starting the game. Try these steps to Verify the game cache:

Right click RollerCoaster Tycoon World in Steam
Click Properties
Open the Local Files tab
Click Verify integrity of game cache
Ghost reportin'. Somebody call for an exterminator?
Doobieters
Door Doobieters (29538 reacties) op 28-09-2016 11:21
Wel bizar dat Atari door Early Access een soort vrijbrief heeft gecreëerd. Ongelofelijk dat je blijkbaar onder valse beloften een videogame mag uitbrengen zonder de helft na te komen:

Mattlab posted this list of FREE updates to the community just prior to Rollercoaster Tycoon World going live as Early Access. I was sold on this list of promised features and hence did not avail of the refund. I see you now talking about leaving Early Access while this list of promised free features has not been fully implemented into the game. If Rollercoaster Tycoon World releases without this list of promised features being in the game, I will be seeking answers or a refund.
Ghost reportin'. Somebody call for an exterminator?
Doobieters
Door Doobieters (29538 reacties) op 11-11-2016 15:15
16 november komt de game officieel uit en gaat dus uit Early Access.. We missen eigenlijk alles nog wat is beloofd:

Piece-by-Piece Custom Built Structures
Scenario Editor
Mini-rides and Dark Rides
Additional scenarios
Transport Rides
Fence Builder
New and expanded decoration themes
Additional Flat-rides
Weather
Custom music
New Rollercoaster types

Doei Atari, doei Nvizzio. Met je fuck ups!
Ghost reportin'. Somebody call for an exterminator?
GJ
Door GJ (6130 reacties) op 11-11-2016 15:30
Rol: Forum Moderator
Kunnen we dan niet beter massaal overstappen op Planet Coaster?
Geef kip
Niels
Door Niels (18338 reacties) op 11-11-2016 15:32
Dat is wat iedereen zegt die beide gespeeld heeft.
Geef donuts. NNID/PSN/Steam/Epic: Samael_blackwing 3DS FC: 0619-4334-6746 Switch FC: SW-2963-2293-4414
Nightshade
Door Nightshade (1267 reacties) op 11-11-2016 16:08
Quote:
Kunnen we dan niet beter massaal overstappen op Planet Coaster?
Gepost door: -GJ- op 11-11-2016 15:30
Parkitect schijnt ook wel aardig te zijn, maar is nog steeds early access.
Doobieters
Door Doobieters (29538 reacties) op 11-11-2016 16:10
Quote:
Kunnen we dan niet beter massaal overstappen op Planet Coaster?
Gepost door: -GJ- op 11-11-2016 15:30
Dat is inderdaad het enige juiste advies. Wel jammer voor de mensen die RCT gekocht hebben.
Ghost reportin'. Somebody call for an exterminator?
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