Volg ons op Facebook Abonneer op onze RSS Download de Android App Download de iPhone App

Anthem [Algemeen Topic]

[Begin]  |17|18|19|20|21|22|23(23)  [Eind]
Marty84
Door Marty84 (1265 reacties) op 13-03-2019 14:31
( PM )
Even iets verder de grot in dat je eigenlijk kan. Zag een opening en dacht daar past mijn javelin wel door heen

Caelum
Door Caelum (403 reacties) op 13-03-2019 16:01
( PM )
Quote:
Even iets verder de grot in dat je eigenlijk kan. Zag een opening en dacht daar past mijn javelin wel door heen


Gepost door: Marty84 op 13-03-2019 14:31


Vet :) Jammer dat je geen base building tools in het spel hebt zitten, want das prime space voor een secret base ;)
UltraTiger
Door UltraTiger (3800 reacties) op 14-03-2019 17:02
( PM )
Quote:
Zag een opening en dacht daar past mijn javelin wel door heen
Gepost door: Marty84 op 13-03-2019 14:31

That's what he said.
Door Selvmortsydd (3801 reacties) op 14-03-2019 17:59
( PM )
Quote:
[..]
That's what he said.
Gepost door: UltraTiger op 14-03-2019 17:02


Jezus die is edgy .
Snel le dweil..
Caelum
Door Caelum (403 reacties) op 15-03-2019 14:11
( PM )
Quote:
[..]
That's what he said.
Gepost door: UltraTiger op 14-03-2019 17:02


Hahahaha xD Dies wel leuk :)
Caelum
Door Caelum (403 reacties) op 21-03-2019 10:33
( PM )
http://www.reddit.com/r/AnthemTheGame/comments/b3cifn/developer_livestream_march_20th_2019/

Livestream van gister brengt goed nieuws :) Ik blijf twijfelen of ik het spel zou moeten halen of niet. het blijft toch trekken.
Door Selvmortsydd (3801 reacties) op 21-03-2019 10:59
( PM )
Quote:
http://www.reddit.com/r/AnthemTheGame/comments/b3cifn/developer_livestream_march_20th_2019/

Livestream van gister brengt goed nieuws :) Ik blijf twijfelen of ik het spel zou moeten halen of niet. het blijft toch trekken.
Gepost door: Caelum op 21-03-2019 10:33


Gooi je geld in de sloot, brengt je meer ..
Snel le dweil..
Nightshade
Door Nightshade (1029 reacties) op 21-03-2019 14:53
( PM )
Quote:
Livestream van gister brengt goed nieuws :) Ik blijf twijfelen of ik het spel zou moeten halen of niet. het blijft toch trekken.
Gepost door: Caelum op 21-03-2019 10:33

Speelt allemaal wel erg lekker, maar er mankeert nog zo veel aan de game. Ik zou het niet aanraden, tenzij je 'm echt goedkoop kunt krijgen.
Syberious
Door Syberious (366 reacties) op 21-03-2019 16:18
( PM )
Quote:
http://www.reddit.com/r/AnthemTheGame/comments/b3cifn/developer_livestream_march_20th_2019/

Livestream van gister brengt goed nieuws :) Ik blijf twijfelen of ik het spel zou moeten halen of niet. het blijft toch trekken.
Gepost door: Caelum op 21-03-2019 10:33


Ik zou nog heel even wachten op wat patches evt. Tenzij je full priced voor over hebt. Ik vond hem prima.
.
Caelum
Door Caelum (403 reacties) op 21-03-2019 16:28
( PM )
Quote:
[..]

Ik zou nog heel even wachten op wat patches evt. Tenzij je full priced voor over hebt. Ik vond hem prima.
Gepost door: Syberious op 21-03-2019 16:18


Dan wachten we rustig af :)
Marty84
Door Marty84 (1265 reacties) op 25-03-2019 23:06
( PM )
Morgen komt de nieuwe update. Ben benieuwd of de loot wat beter wordt qua droprate
Door Selvmortsydd (3801 reacties) op 26-03-2019 08:42
( PM )
Quote:
Morgen komt de nieuwe update. Ben benieuwd of de loot wat beter wordt qua droprate
Gepost door: Marty84 op 25-03-2019 23:06


Wat denk jezelf?
Snel le dweil..
Ressivener
Door Ressivener (85 reacties) op 26-03-2019 11:07
( PM )
Quote:
[..]

Wat denk jezelf?
Gepost door: Selvmortsydd op 26-03-2019 08:42


Niet zo zuur doen man. We weten nu ondertussen wel dat BioWare fouten heeft gemaakt, en ja, te veel fouten.

Maar uiteindelijk luisteren ze wel naar de community en proberen ze aanpassingen te maken op basis van die feedback.

Glas is half vol, niet half leeg ;)
PSN; Ghost0317
Door Selvmortsydd (3801 reacties) op 26-03-2019 12:02
( PM )
Quote:
[..]

Niet zo zuur doen man. We weten nu ondertussen wel dat BioWare fouten heeft gemaakt, en ja, te veel fouten.

Maar uiteindelijk luisteren ze wel naar de community en proberen ze aanpassingen te maken op basis van die feedback.

Glas is half vol, niet half leeg ;)
Gepost door: Ressivener op 26-03-2019 11:07


Zuur? Ik vraag enkel wat hij zelf denkt? En wat heeft dat glas ermee te maken, snap ik niet .
Snel le dweil..
Ressivener
Door Ressivener (85 reacties) op 26-03-2019 12:25
( PM )
Quote:
[..]

Zuur? Ik vraag enkel wat hij zelf denkt? En wat heeft dat glas ermee te maken, snap ik niet .
Gepost door: Selvmortsydd op 26-03-2019 12:02


'Wat denk jezelf' was zeker ook totaal niet cynisch bedoeld? :)

En wat betreft dat glas, dat heeft betrekking op je negatieve houding (wat overigens gewoon je goed recht is natuurlijk, helemaal lekker zelf weten). Wat je overigens heus wel snapte.

We gaan het zien of ze het weer ietsje beter kunnen maken, ik ben ook zeer benieuwd. Het feit dat er geen armor uit de Elysian Caches kan komen is alvast een dikke min wat mij betreft.
PSN; Ghost0317
Caelum
Door Caelum (403 reacties) op 02-04-2019 21:01
( PM )
http://kotaku.com/how-biowares-anthem-went-wrong-1833731964

Interessante, doch lange, read. Maar geeft eindelijk wel een beetje openheid en redenen waarom Anthem de game is geworden die het is i.p.v. die het had moeten wezen. Ik hoop nog steeds dat Anthem en Destiny'tje gaat doen in het komende jaar.
Doobieters
Door Doobieters (21052 reacties) op 03-04-2019 07:51
( PM )
Quote:
http://kotaku.com/how-biowares-anthem-went-wrong-1833731964

Interessante, doch lange, read. Maar geeft eindelijk wel een beetje openheid en redenen waarom Anthem de game is geworden die het is i.p.v. die het had moeten wezen. Ik hoop nog steeds dat Anthem en Destiny'tje gaat doen in het komende jaar.
Gepost door: Caelum op 02-04-2019 21:01

Zeker interessant en triest eigenlijk dat de industrie er dus werkelijk zo aan toe gaat. En die Soderlund bah bah.
Keep absolutely still. Its vision is based on movement.
Door Selvmortsydd (3801 reacties) op 03-04-2019 10:22
( PM )


Exact wat ik zag in interviews met dit team, geen idee waar ze mee bezig zijn en waar hun product naar toe moest. Gewoon in opdracht van EA gemaakt zonder enig vooropgezet plan...
Snel le dweil..
Door Selvmortsydd (3801 reacties) op 06-04-2019 14:48
( PM )

Snel le dweil..
Marty84
Door Marty84 (1265 reacties) op 23-04-2019 20:01
( PM )
Als er hier mensen zijn die trophies/achievements niet konden unlocken, dat is nu verholpen met de laatste patch. Je hoeft alleen met het de desbetreffende wapen class 1 kill te maken en voor de loyalty trophies moet je even de desbetreffende factie missie doen.

Je kunt nu tijdens missies je gear aanpassen. Je hoeft niet meer na iedere missie terug naar het fort om een nieuwe te selecteren.

Quote:
New Features

The Sunken Cell stronghold is now available to all players who have completed the main story (critical path).
Added the ability to select contracts from the start of expedition screen rather than going to the individual contract boards in Fort Tarsis or in the Launch Bay.
Added the ability to launch a new mission from the end of expedition screen without having to return to Fort Tarsis or the Launch Bay.
Added the ability to access the Forge during Missions, Strongholds and Freeplay. You can now change your gear without having to return to Fort Tarsis or the Launch Bay!
General Notes

Added additional cortex entries to explain combo, detonator, and primer abilities.
Added new Universal Masterwork Components
Extended Sniper Magazine: Adds specialized storage for enhanced sniper rifle ammunition. Increases damage by 30% of base damage. Increases maximum magazine size of sniper rifles by a large amount.
Rapid Hollow Points: Adds specialized ammo storage for machine pistols and autocannons. Increases damage by 30%. Increases weak point damage of machine pistols and autocannons.
Extended Special Arms Magazine: Adds specialized ammo storage for heavy pistols and grenade launchers. Increases damage by 30%. Increases maximum magazine size of heavy pistols and grenade launchers by a large amount.
Added primer/detonator icons in the cortex next to gear entries.
Fixed a bug where “Legendary Freelancer” Javelin challenge objectives weren’t completing correctly in the challenge journal.
Resolved an issue where players were being kicked back to Fort Tarsis when loading into quickplay missions.
Fixed a problem where the “Arcanist Loyalty 3″ trophy could not granted on Playstation 4.
Fixed an issue where notifications for challenges were not appearing correctly.
Resolved an issue where after respawning, you could be downed again prior to re-loading back in fully.
Added STT (Speech-to-Text) and TTS (Text-to-Speech) on all platforms.
GAMEPLAY BALANCE ADJUSTMENTS
Masterwork Weapons

Retaliation of Garretus – Trajector Machine Pistol
Increased bonus from 200% to 400%
Rolling Carnage – Vengeance Shotgun
Increased bonus from 50% stacking 3 times, to 83.33% stacking 3 times.
The Last Stand – Mauler Autocannon
Increased bonus from 200% to 225%
Fist of Stral – Cloudburst Autocannon
Increased bonus from 10% stacking 10 times, to 16% stacking 10 times.
Unending Battle – Fulcrum Machine Pistol
Increased bonus from 110% to 135%
Death From Above – Guardian Marksman Rifle
Increased bonus from 65% to 235%
Wyvern Blitz – Deadeye Sniper Rifle
Increased bonus from 40% to 185%
Masterwork Gear

Colossus:
Final Judgment – HE Mortar
Increased bonus from 35% to 55%
Fist of the Crucible – Flamethrower
Increased bonus from 12% *10 to 24% *10
Interceptor
Serpent’s Veil – Venom Bomb
Increased bonus from 100% to 202.5%
Ruthless Stalker – Searching Glaive
Increased bonus from 60% to 110%
Bitter Harvest – Cluster Mine
Increased bonus from 60% to 110%
Ranger
Cold Blooded – Frost Grenade
Increased bonus from 235% to 270%
Avenger’s Boon – Pulse Blast
Increased bonus from 210 % to 220%
Storm
Ponder Infinity – Lightning Strike
Increased bonus from 60% to 165%
Chaotic Rime – Frost Shards
Increased bonus from 125% to 250%
Gear

Friendly player projectiles should now be able to pass through Javelins in your squad.
Colossus’ Firewall Mortar should now more reliably spawn the Firewall effect when directly hitting enemies, sloped surfaces, or next to walls.
Status Effects / Combos

Delay between when players and creatures are frozen and when the visual effect is applied has been reduced to improve readability of the status effect.
If a player applies a status effect that already exists on a target, but the new status effect has a higher damage than the existing one, the damage will now scale to that higher value.
Players who prime targets for combos will now also see the “Combo” text when detonated by another player.
Increased the damage of the Electric status effect when applied to creatures.
BUG FIXES
Creatures

Fixed additional issues where the Titan fireball projectile attack was hitting players when they successfully dodged/evaded.
Fixed an issue where the Titan would not always use all of its available attacks.
Javelins

Adjusted environmental lightning strikes to not target javelins directly as frequently.
Fixed an issue where the predicted gear score was inaccurate if you were selecting to equip a higher tier component than was currently equipped.
Fixed a bug where the Colossus shield wouldn’t appear when deployed to other players in the squad.
Resolved several issues where status effects remained on the player far longer than the actual effect (e.g. the Frozen status effect appearing on the javelin after the effect has ended).
Fixed a bug where the Storm’s shield did not get the intended 20% damage resistance increase while hovering.
Fixed a bug where the Interceptor Ultimate attack would not chain when holding the fire button instead of holding the melee button.
Gear

Bulwark Point now properly gets duration increases from utility duration bonus inscriptions.
Fixed a bug where Interceptor melee gear was not going on cooldown when used in air.
Fixed an issue where explosive projectiles were not affecting destructible combat objects (e.g. scar bunkers).
Fixed a problem where the Storm’s Seal of the Open Mind Masterwork would incorrectly allow a player to fire 3 charges when the UI only showed 2 available.
Fixed a bug where gear recharge progress could be lost if you used a charge while additional charges were being restored.
Components

Fixed an error where the Masterwork Colossus Stock Augment had a lower base % increase than its non-Masterwork counterparts. (Increased from 5% to 35%).
Fixed the Ranger Grenadier Component text to properly display the stat value %.
Fixed a problem with the Special Arms Ammo component not properly increasing grenade launcher damage.
Status Effects / Combos

Fixed some instances where multiple players contributing to a single status effect would see incorrect floating values
Fixed an issue where you could receive a status effect from a creature attack while invulnerable.
Weapons

Fixed a problem where the Legion of Dawn rifle disappears from the forge while in the Launch Bay
Fixed a bug where ammo pick-ups weren’t restoring any ammo in the current magazine for the Devastator Sniper Rifle.
Fixed the Striker’s Balance weapon so that the weapon accuracy and projectile trajectory should be corrected when the bonus is applied.
Corrected Torrent Autocannon description text to match current functionality.
Fixed a bug where Avenging Herald was incorrectly applying its bonus damage to secondary weapons while holstered. This bonus is now only active when Avenging Herald is the active weapon.
All Devastator Sniper Rifle weakpoint hit multipliers have been corrected to a 1.75 multiplier.
Text Descriptions

Updated “Critical Damage” to “Weakpoint Damage” in any text descriptions.
Updated “Impact Dmg” to “Kinetic Dmg” in any text descriptions.
Updated “Impact Resist” to “Kinetic Resist” in any text descriptions.
Corrected formatting on the inscription values for Overheat Delay Recovery, Thruster Delay Recovery, and Weap Reload Speed so they no longer have multiple +/- values.
Removed text from the Masterwork Flamethrower which indicated that it was a detonator when it is not.
Fort Tarsis

Removed the duplicate second pistol from Argentum Tran’s Sidearm case after completing the Freelancer Reputation Rewards – Level 3.
Elysian Key marker over daily challenges no longer disappears on returning to Fort Tarsis.
Fixed an issue where Yarrow’s final conversation could play too early in some scenarios.
Removed Dax from the background of a conversation where you are told she went out to get some tea.
Fixed an issue where Commander Vule left the frame during a conversation with Brin and the player.
Fixed an issue where Jarek Arnel’s arm clipped badly into the wall.
Resolved an issue where you were told that your squad was waiting on you to ready up, when it wasn’t true.
Resolved an issue where Faye wasn’t shown in a cinematic scene that she is speaking in with Haluk.
Fixed various spelling and grammatical errors in the journal and library entries.
Freeplay

Fixed an issue where targeted creatures in freeplay would lose their target icon if you flew too far away from the arena and returned.
Fixed an issue where sentinels disappeared from the Sentinel Support World Event, making it impossible to complete the event.
Fixed an issue where you couldn’t progress in the Tombs of the Legionnaires quest if one member of your squad had not unlocked that quest yet.
Fixed an issue where you couldn’t interact with and enter the Tomb of Artinia when you had completed the requirements to unlock it.
Picking up some collectible archives were limited to the player that interacted with them. Now all players within 100m of the player collecting the archive will automatically collect the archive as well.
Fixed an issue where turrets could spawn too far away from the world event location.
Fixed an issue where being downed in the Arcanist Korox Study world event would not reset properly when you came back.
Strongholds

Downed players are now automatically revived when the stronghold boss is defeated.
Temple of the Scar: Fixed an issue where the fog wall visual effect remained, even though it didn’t actually prevent the player from progressing.
Temple of the Scar: Fixed an issue where the player could escape the world near the waterfall.
Tyrant Mine: Prevented turrets from spawning in the second area before players were led there and the rest of the enemies had spawned in to fix an exploit.
Heart of Rage: Fixed an issue where enemies could be trapped behind a fog wall, preventing the player from progressing.
Critical Path and Legendary Missions

Heart of Rage: Fixed an issue where killing the titan without entering the arena would cause you to respawn backwards, making it impossible to advance and complete the mission.
Legendary Incursion: Fixed an issue where the plot wouldn’t advance after listening to the recording.
Legendary Missions: Fixed an issue where the final chest would never appear at the end of the mission if you were too far away from the chest.
Legendary Fortress of Dawn: Fixed an issue for the second trial where the plot would break if one player was slow to load in and the other player ran ahead.
Legendary Freelancer Down: Fixed an issue where the plot wouldn’t progress until all members of the squad had reached the specified point.
Legendary Finding Old Friends: Fixed an issue where enemies could be stuck behind a fog wall, preventing the plot from progressing.
Fixed an issue where the notification of Legendary Missions being unlocked after completing the critical path was not displaying.
Legendary Lost Arcanist: Fixed an issue where the Escari was teleporting around too frequently.
Legendary Freelancer Down: Fixed a respawn point that was very far away from the objective.
Contract – Freelancer Work: Fixed an issue where the step to protect the Arcanists wasn’t working correctly when joining through Quick Play.
[Begin]  |17|18|19|20|21|22|23(23)  [Eind]