Ziet er goed uit allemaal alhoewel de sp dus een beetje tegenvalt.
Have You Seen My Gun?
Was ook niet de hoogste resolutie overigens... geloof 800*600@120Hz 3D.
Maar het was heel duidelijk te zien dat er diepte in zit en dat het allemaal ook een beetje klopt.
Wat mij betreft kwa beeld het 'avatar' van het gamen... heerlijk!
Danny's Hardcore Cafe: https://www.youtube.com/channel/UCB9oBtkioMbjtpGC0Z4m3rQ
al 2 dagen blijft die eewig zoeken naar een server, save data verwijderd maar vind nogsteeds niks
Net een uurtje gespeeld en in tegen stelling tot vorige keer (met minder mensen) is het met partijen van 16 vs 16 totaal niet te spelen, te chaotisch.
Weet nu zeker dat ik hem laat liggen tot die ergens lekker goedkoop is want online ga ik hem niet spelen.
Vind het draaien als ADS veel te langzaam gaan, je kan beter hip firen dan inzoemen, de recoil is vreselijk groot,geen duidelijkheid waar je vijanden lopen. leuk dat ze die klasses hebben en dat je zelf kiest wat je vrijspeelt maar toch totaal geen game voor mij.
Quote:
Ik kan weer connecten.
Net een uurtje gespeeld en in tegen stelling tot vorige keer (met minder mensen) is het met partijen van 16 vs 16 totaal niet te spelen, te chaotisch.
Weet nu zeker dat ik hem laat liggen tot die ergens lekker goedkoop is want online ga ik hem niet spelen.
Vind het draaien als ADS veel te langzaam gaan, je kan beter hip firen dan inzoemen, de recoil is vreselijk groot,geen duidelijkheid waar je vijanden lopen. leuk dat ze die klasses hebben en dat je zelf kiest wat je vrijspeelt maar toch totaal geen game voor mij.
Gepost door: Lom0r op 07-02-2011 17:50
Net een uurtje gespeeld en in tegen stelling tot vorige keer (met minder mensen) is het met partijen van 16 vs 16 totaal niet te spelen, te chaotisch.
Weet nu zeker dat ik hem laat liggen tot die ergens lekker goedkoop is want online ga ik hem niet spelen.
Vind het draaien als ADS veel te langzaam gaan, je kan beter hip firen dan inzoemen, de recoil is vreselijk groot,geen duidelijkheid waar je vijanden lopen. leuk dat ze die klasses hebben en dat je zelf kiest wat je vrijspeelt maar toch totaal geen game voor mij.
Gepost door: Lom0r op 07-02-2011 17:50
Jij zou uit frustratie je controller door het scherm mieteren bij het spelen van Killzone 2 Daar is de besturing nóg krampachtiger
Ik vind de besturing een grote verbetering tov van Killzone 2. Ik heb mijn sensitivity wel op Max. Echt snel gaat het niet, maar het is acceptabel genoeg.
Gek genoeg heb ik totaal niet de neiging om KZ3 te gaan spelen :-/ Het is wel leuk en zo, maar niet bijzonder interessant. Het is een logisch vervolg op KZ2. En inderdaad een verbetering qua multiplayer. Zowel in besturing als qua levelsysteem. Maar in mijn ogen is het niets speciaal als je zo kijkt wat we tegenwoordig allemaal hebben.
Hmm... Mehh.
In the end there will be... Only chaos.
Quote:
Iedereen die problemen heeft met het joinen van Multiplayer raad ik aan om eerst 1 match in de Botzone te spelen. Ik had ook problemen met joinen en besloot om de botzone te testen, hierna kon ik gewoon joinen. En het hielp ook voor een vriend van me, dus ik denk dat dat de oplossing is.
Gepost door: Godfather187um op 07-02-2011 21:02
Gepost door: Godfather187um op 07-02-2011 21:02
Ik heb toevallig wel een match botzone gespeeld voordat ik online ging. Dus misschien is dit zo gek nog niet.
Hmm... Mehh.
Quote:
Killzone 3 is set to launch on February 22nd for the PS3, but the trophy list for the title has been revealed. With 52 total trophies to earn, there is plenty to accomplish to get a Platinum Trophy in Killzone 3. Below, you'll find all the trophies to get in Killzone 3, though some are hidden.
Some are tied to the story, though none go into deep detail, but spoiler warning nevertheless.
Platinum Trophy
- Collect All Killzone 3 Trophies
Bronze
Ready for Battle – Complete Weapons Training
- Completed weapons training in prologue
In Your Face – First Brutal Melee
- Performed first Brutal Melee move
No Witnesses – Destroy All Dropships on the Highway
-Destroyed all dropships on the highway
Mopping Up – Kill 40 Helghast foot soldiers
-Kill 40 or more Helghast foot soldiers on the Beach.
Sawn Off – Destroy All Chasing APCs
-Destroyed all chasing SawBlade APCs in Senlin Beach section
Smoking Wrecks – Destroy all Tanks on Senlin
-Destroyed all the Helghast Tanks in the Senlin Beach Section
Turn the Tables – Melee Kill a Capture Trooper
-Killed a Capture Trooper using Melee
Spiky Personality – Kill a Helghast using a Burster
-Killed a Helghast by shooting a Burster plant
Minigunned – Destroy All Targets
-Destory everything while using a minigun on the Intruder.
Quick Exit – Escape the oil rig quickly
-Got off the 2nd rig within 2 minutes.
Shattered – Destroy all the glass in the Labs
-Destroyed all the glass panels in the Stahl Arms South labortories.
Pinpoint – Kill the Heavy with an StA-14
-Killed the Heavy using the StA-14 rifle
Evening the Odds
-Kill 500 Helghast
Cagefighter
-Kill 10 Helghast with Brutal Melee
Frag Out
-Kill 3 Helghast with 1 fragmentation grenade
One Each
-Shot and killed 3 Helghast using the shotgun pistol without reloading or switching weapons
Eagle Eye
-Shot and killed 6 Helghast using the Sniper Rifle without reloading or switching weapons
Power Spike
-Used the Boltgunn to nail and Helghast to an exploding object
Up Close and Personal
-Use Brutal Melee move against another player
Team Player
-Joined and completed a match as a part of a squad
Medic!
-Revived a friendly player for the first time
Handy Man
-Repaired an object for the first time
Now You See Me
-Killed another player while cloaked
Spy Game
-Killed another player while disguised
Turf War
-Capture a Tactical Spawn Point for the first time
Silver
Now it’s Personal
-Kill 1,000 Helghast
Fight to the Last
-Kill 1,500 Helghast
Closed Quarters Killer
-Kill 25 Helghast with Brutal Melee
Hand to Hand Master
-Kill 50 Helghast with Brutal Melee
Gold
Victory
-Completed the Campaign on Elite Difficulty
Grand Slam
-Won a match in Operation, Warzone & Guerilla Warfare modes
Some are tied to the story, though none go into deep detail, but spoiler warning nevertheless.
Platinum Trophy
- Collect All Killzone 3 Trophies
Bronze
Ready for Battle – Complete Weapons Training
- Completed weapons training in prologue
In Your Face – First Brutal Melee
- Performed first Brutal Melee move
No Witnesses – Destroy All Dropships on the Highway
-Destroyed all dropships on the highway
Mopping Up – Kill 40 Helghast foot soldiers
-Kill 40 or more Helghast foot soldiers on the Beach.
Sawn Off – Destroy All Chasing APCs
-Destroyed all chasing SawBlade APCs in Senlin Beach section
Smoking Wrecks – Destroy all Tanks on Senlin
-Destroyed all the Helghast Tanks in the Senlin Beach Section
Turn the Tables – Melee Kill a Capture Trooper
-Killed a Capture Trooper using Melee
Spiky Personality – Kill a Helghast using a Burster
-Killed a Helghast by shooting a Burster plant
Minigunned – Destroy All Targets
-Destory everything while using a minigun on the Intruder.
Quick Exit – Escape the oil rig quickly
-Got off the 2nd rig within 2 minutes.
Shattered – Destroy all the glass in the Labs
-Destroyed all the glass panels in the Stahl Arms South labortories.
Pinpoint – Kill the Heavy with an StA-14
-Killed the Heavy using the StA-14 rifle
Evening the Odds
-Kill 500 Helghast
Cagefighter
-Kill 10 Helghast with Brutal Melee
Frag Out
-Kill 3 Helghast with 1 fragmentation grenade
One Each
-Shot and killed 3 Helghast using the shotgun pistol without reloading or switching weapons
Eagle Eye
-Shot and killed 6 Helghast using the Sniper Rifle without reloading or switching weapons
Power Spike
-Used the Boltgunn to nail and Helghast to an exploding object
Up Close and Personal
-Use Brutal Melee move against another player
Team Player
-Joined and completed a match as a part of a squad
Medic!
-Revived a friendly player for the first time
Handy Man
-Repaired an object for the first time
Now You See Me
-Killed another player while cloaked
Spy Game
-Killed another player while disguised
Turf War
-Capture a Tactical Spawn Point for the first time
Silver
Now it’s Personal
-Kill 1,000 Helghast
Fight to the Last
-Kill 1,500 Helghast
Closed Quarters Killer
-Kill 25 Helghast with Brutal Melee
Hand to Hand Master
-Kill 50 Helghast with Brutal Melee
Gold
Victory
-Completed the Campaign on Elite Difficulty
Grand Slam
-Won a match in Operation, Warzone & Guerilla Warfare modes
|||Spoiler||| HIDDEN TROPHIES
Time For A Dip – Reach the river
Reached the Corinth River with the convoy
Trophy: Bronze
Save The Intruders – Arc APCs destroyed
Successfully assisted with defeating the Arc APCs
Trophy: Bronze
Never There – Sneak past Helghast
Sneaked past all Helghast in the Jungle without alerting any of them
Trophy: Bronze
ISA TV – Establish communications
Made contact with Earth
Trophy: Bronze
Aerial Superiority – Kill 5 Helghast while in the air
Killed 5 Helghast while airborne using the Jetpack
Trophy: Bronze
Into The Lair – Reach the cable car
Reached the cable car and gained access to Stahl Arms South
Trophy: Bronze
Jail Break – Liberate Narville
Liberated Narville from Stahl Arms South
Trophy: Bronze
Go Down And Stay Down – Destroy the ATAC
Defeated the ATAC outside the Stahl Arms facility
Trophy: Bronze
Iced – Destroy all Ice-Saws and Dropships
Destroyed all 4 Helghast Ice-Saws and all 6 Dropships
Trophy: Bronze
You Drive – Drive the Mobile Factory
Took over the controls of the Mobile Factory
Trophy: Bronze
Bring It Down – Defeat the MAWLR
Defeated the MAWLR defending the Space Elevator
Trophy: Bronze
Completist – Destroy everything on the MAWLR
Destroyed every destructible weapon on the MAWLR while on foot and on the Intruder
Trophy: Bronze
Let’s Go Home – Destroy Stahl’s Cruiser
Destroyed Stahl’s Cruiser and left the planet on any difficulty
Trophy: Gold
Frazzle Dazzle – Kill 3 Helghast with one shot from the StA5X Arc Cannon
Used the StA5X Arc Cannon to kill 3 Helghast with one shot
Trophy: Bronze
Excessive Force – Kill a lone Helghast with the WASP secondary fire
Used the secondary fire function of the WASP launcher to kill a single Helghast
Trophy: Bronze
Spread The Love – Kill 5 Helghast at once using the WASP’s secondary fire
Killed 5 Helghast at once using the secondary fire mode of the WASP launcher
Trophy: Bronze
Double Trouble – Reach the river in Co-op
Made it to the Corinth River in Co-op mode
Trophy: Bronze
Stranded Together – Reach the Extraction Point in Co-op
Made it to the Extraction Point in Co-op mode
Trophy: Bronze
Iron Man – Get a kill with the Exo
Killed a player using the Exo in any multiplayer mode
Trophy: Bronze |||Spoiler|||
Bron
Ziet er niet echt moeilijk uit, alleen de Elite Trophy zou best een pittig hapje kunnen zijn. Ik heb alleen dan wel niet de hidden trophies doorgelezen aangezien deze zijn voor de singleplayer.
PSN ID: XR-NOFEAR17 | http://steamcommunity.com/id/rayxtr/ | http://myanimelist.net/profile/Rayxtr | http://psnprofiles.com/XR-NOFEAR17 [GamePC/PSVITA/PS2/PS3/PS4]
Quote:
End of Open Beta
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on 02-16-2011 05:06 PM
Dear Killzone 3 Beta Testers,
First of all, we'd like to thank you for taking the time out to test Killzone 3's multiplayer component. Through your testing, feedback and comments, Killzone 3 is shaping up to be a fantastic multiplayer experience and we have you all to thank. We've already managed to address several key issues, such as server stability, network errors, etc.
What we'd like to do is give you guys some idea of how your hard work has paid off on parts of the game you've commented on, but haven't seen a patch for in the open beta. We've received a tremendous amount feedback from all of you, some of it obviously in favor of specific changes, while some other feedback was split down the middle. To compensate for the split feedback, we've looked at information and statistics we've been collecting while you've been playing on the server. Below you'll find a list of some of the most talked about points during beta, and what we plan to do to address these specific issues.
* A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
* An issue that allowed more than two clans to join a clan match will be fixed
* Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
* We've simplified the process to invite players into your game (just one button press)
* The radius of the Marksman's Scramble++ has been lowered
* Medic's Revive distance increased and cooldown to re-use is decreased
* No collision on mortally wounded player bodies
* Increased player stamina
* An icon will be shown in the menu when you have a Killzone 3 message in your inbox
Shortly after the game's release, you'll also see these changes patched in:
* Support for color-blind players
* Implement unranked custom games for players to create private or clan matches
* Enhanced custom games functionality that will allow players to:
o Control over games modes and settings
o Secure games, allowing you to invite the players you want to play with
o The ability to prevent abilities and weapons from being used
o Toggling on and off functionality, such as ribbons, skills, explosives, etc.
o Selecting which careers you want available to players
o Allow friendly fire to be turned on or off
o Faction switching enabled or disabled
* The Clan Officer role will be added to clans
* Separate turn speeds for hip-fire and ADS
* Overly enthusiastic death screams will be toned down
* Increased the amount of kills required to win a Guerrilla Warfare match
* Increased Accuracy ribbon will have its effectiveness lowered
* Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
* Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
* Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
* Balance factions out by moving players to the other team at the end of the match if one team is lopsided
* The ability to turn off HUD markers for point pop-ups and objectives
* A menu option to allow squad-only chat
* The addition of a Mute All button
* Scoreboard flickering will be fixed
* Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs.
And that list is just the beginning. As we release our patches you'll get a full list of everything we've updated in a patch list, which is much more than what we've listed above.
We'd like to thank all of you for taking such an active part in the Killzone community and we sincerely appreciate all of the time you've put into the open beta test. We simply can't thank you enough!
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on 02-16-2011 05:06 PM
Dear Killzone 3 Beta Testers,
First of all, we'd like to thank you for taking the time out to test Killzone 3's multiplayer component. Through your testing, feedback and comments, Killzone 3 is shaping up to be a fantastic multiplayer experience and we have you all to thank. We've already managed to address several key issues, such as server stability, network errors, etc.
What we'd like to do is give you guys some idea of how your hard work has paid off on parts of the game you've commented on, but haven't seen a patch for in the open beta. We've received a tremendous amount feedback from all of you, some of it obviously in favor of specific changes, while some other feedback was split down the middle. To compensate for the split feedback, we've looked at information and statistics we've been collecting while you've been playing on the server. Below you'll find a list of some of the most talked about points during beta, and what we plan to do to address these specific issues.
* A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
* An issue that allowed more than two clans to join a clan match will be fixed
* Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
* We've simplified the process to invite players into your game (just one button press)
* The radius of the Marksman's Scramble++ has been lowered
* Medic's Revive distance increased and cooldown to re-use is decreased
* No collision on mortally wounded player bodies
* Increased player stamina
* An icon will be shown in the menu when you have a Killzone 3 message in your inbox
Shortly after the game's release, you'll also see these changes patched in:
* Support for color-blind players
* Implement unranked custom games for players to create private or clan matches
* Enhanced custom games functionality that will allow players to:
o Control over games modes and settings
o Secure games, allowing you to invite the players you want to play with
o The ability to prevent abilities and weapons from being used
o Toggling on and off functionality, such as ribbons, skills, explosives, etc.
o Selecting which careers you want available to players
o Allow friendly fire to be turned on or off
o Faction switching enabled or disabled
* The Clan Officer role will be added to clans
* Separate turn speeds for hip-fire and ADS
* Overly enthusiastic death screams will be toned down
* Increased the amount of kills required to win a Guerrilla Warfare match
* Increased Accuracy ribbon will have its effectiveness lowered
* Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
* Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
* Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
* Balance factions out by moving players to the other team at the end of the match if one team is lopsided
* The ability to turn off HUD markers for point pop-ups and objectives
* A menu option to allow squad-only chat
* The addition of a Mute All button
* Scoreboard flickering will be fixed
* Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs.
And that list is just the beginning. As we release our patches you'll get a full list of everything we've updated in a patch list, which is much more than what we've listed above.
We'd like to thank all of you for taking such an active part in the Killzone community and we sincerely appreciate all of the time you've put into the open beta test. We simply can't thank you enough!
Killzone.com : Killzone 3 Open Beta Feedback forum
PSN ID: XR-NOFEAR17 | http://steamcommunity.com/id/rayxtr/ | http://myanimelist.net/profile/Rayxtr | http://psnprofiles.com/XR-NOFEAR17 [GamePC/PSVITA/PS2/PS3/PS4]
mooi op tijd, ik dacht tot vrijdag 25 feb te moeten wachten.....
rest ook Killzone al aan het spelen?????
Ze hebben gevraagd of we die willen respecteren en de meeste winkels houden zich er vandaag al aan.
Vandaag zijn namelijk de leveringen overal gedaan.
Why?
Quote:
Dit is algemeen zo, omdat Sony de games daar op Dinsdag released en hier op vrijdag. Volgens mij is dat standaard of niet? Wel jammer dat ik vrienden uit de USA zie die zich al een paar dagen liggen te vermaken
Waarom is de release in America eerst. Nederland heeft het spel gemaakt en wij zijn als laast. Zelfs mijn vriend in zweden heeft hem al. En een vriend in Spanje.
Gepost door: Doomsdayman op 23-02-2011 20:52
Gepost door: Doomsdayman op 23-02-2011 20:52
PSN ID: XR-NOFEAR17 | http://steamcommunity.com/id/rayxtr/ | http://myanimelist.net/profile/Rayxtr | http://psnprofiles.com/XR-NOFEAR17 [GamePC/PSVITA/PS2/PS3/PS4]
C
Quote:
Het is wel dat als een game echt zuigt dat mensen in de EU hem niet gaan kopen.@Doomsdayman, dat is een commerciële 'truk', het schijnt dat als je in America op dinsdag een game released hij het best verkoopt en in Nederland bijv. op vrijdag(weekend).
Gepost door: Pwn2kill op 23-02-2011 21:27
Gepost door: Pwn2kill op 23-02-2011 21:27
(Ik heb het niet over KZ).
Why?
wie zet de clan op????
"Outrider, ik heb hem in Apeldoorn besteld.
Maar waardeloos dat de hele wereld hem al speelt, maar wij weer laatst zijn...en in de mp achter de feiten aanlopen!!!
weet iemand trouwens of in de collecters edition van GM je ook de vouchers krijgt voor 24 uur dubbele xp in de mp????
Guerrilla Warfare matches are too short!
Agreed. We are currently playtesting new time and kill limits. These changes will make it out in a patch sometime soon.
Custom games.
Custom games are returning, although not exactly as they were in KZ2. Two separate updates will be arriving to allow custom games. The first will provide the base functionality, such as
- Custom game modes and settings.
- Secure games allowing you to invite the players you want to play with.
- Faction switching.
The second update will give more much more functionality, some examples include
- More control over games modes and settings.
- Toggling on and off functionality, such as ribbons, skills, explosives, etc.
- Selecting which careers you want available to players.
- Allow friendly fire to be turned on or off.
As well as a few other features. More details to follow.
Preorder and unlock voucher codes aren’t working correctly.
Investigations are currently ongoing into the issues relating to unlock/pre order bonuses.
Repeated Blood Gracht & Salamun Market matches.
We’ve already identified the cause of this problem, it is related to the ‘ANY” map selection preference, and we should be able to get a fix out soon in one of upcoming patches. In the meantime if you get trapped repeatedly playing either Blood Gracht or Salamun Market, you can quit your game, then within Find Match > Map Selection, choose a non DLC map. The game will place you into the map you have selected when you attempt to join a game, and once your match is finished, map voting will happen as normal and you can vote on whatever map you wish. We understand this isn’t an ideal solution and will try and get this resolved a.s.a.p.