
Dank voor het melden. Concept is niet nieuw, maar de game ziet er gelikt uit. Krijgt een 8 hier en daar: "We, as gamers, tend towards experiences that have narratives, broad progression suites, striking visuals, and various other elements that modern technology allows developers to bake into their creations. But just because games can be more complex doesn't mean they need to be, and GrahamOfLegend's Super Space Club proves just that.
This game is essentially a modern spin on Asteroids. You pilot a ship from a true top-down perspective, and have to zip around a battlefield populated by asteroids and other hazards to fight off waves of enemy ships. That's pretty much it. Sure there are a bunch of different enemy types to face, different characters, ship types, and blaster types to unlock, and short challenges to complete to boot. But the core gameplay is very rudimental, and that's what makes Super Space Club so fun." (Gamereactor UK)